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source/blender/collada/collada_utils.h
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| } | } | ||||
| #include "ImportSettings.h" | #include "ImportSettings.h" | ||||
| #include "ExportSettings.h" | #include "ExportSettings.h" | ||||
| #include "collada_internal.h" | #include "collada_internal.h" | ||||
| typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap; | typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap; | ||||
| extern Main *bc_get_main(); | |||||
| extern EvaluationContext *bc_get_evaluation_context(); | |||||
| extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index); | extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index); | ||||
| extern int bc_test_parent_loop(Object *par, Object *ob); | extern int bc_test_parent_loop(Object *par, Object *ob); | ||||
| extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true); | extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true); | ||||
| extern Object *bc_add_object(Scene *scene, int type, const char *name); | extern Object *bc_add_object(Scene *scene, int type, const char *name); | ||||
| extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate); | extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate); | ||||
| extern Object *bc_get_assigned_armature(Object *ob); | extern Object *bc_get_assigned_armature(Object *ob); | ||||
| extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob); | extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob); | ||||
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