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source/blenderplayer/bad_level_call_stubs/stubs.c
| Show First 20 Lines • Show All 237 Lines • ▼ Show 20 Lines | |||||
| /* -------------------------------------------------------------------- */ | /* -------------------------------------------------------------------- */ | ||||
| /* Stubs */ | /* Stubs */ | ||||
| void DRW_deferred_shader_remove(struct GPUMaterial *mat) RET_NONE | void DRW_deferred_shader_remove(struct GPUMaterial *mat) RET_NONE | ||||
| /*new render funcs */ | /*new render funcs */ | ||||
| void EDBM_selectmode_set(struct BMEditMesh *em) RET_NONE | void EDBM_selectmode_set(struct BMEditMesh *em) RET_NONE | ||||
| void EDBM_mesh_load(struct Object *ob) RET_NONE | void EDBM_mesh_load(struct Object *ob) RET_NONE | ||||
| void EDBM_mesh_make(struct ToolSettings *ts, struct Object *ob, const bool use_key_index) RET_NONE | void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool add_key_index) RET_NONE | ||||
| void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE | void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE | ||||
| void *g_system; | void *g_system; | ||||
| bool EDBM_uv_check(struct BMEditMesh *em) RET_ZERO | bool EDBM_uv_check(struct BMEditMesh *em) RET_ZERO | ||||
| float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname) RET_NULL | float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname) RET_NULL | ||||
| float RE_filter_value(int type, float x) RET_ZERO | float RE_filter_value(int type, float x) RET_ZERO | ||||
| struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL | struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL | ||||
| void RE_texture_rng_init() RET_NONE | void RE_texture_rng_init() RET_NONE | ||||
| ▲ Show 20 Lines • Show All 618 Lines • Show Last 20 Lines | |||||