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source/blender/draw/intern/DRW_render.h
| Context not available. | |||||
| void DRW_framebuffer_init( | void DRW_framebuffer_init( | ||||
| struct GPUFrameBuffer **fb, void *engine_type, int width, int height, | struct GPUFrameBuffer **fb, void *engine_type, int width, int height, | ||||
| DRWFboTexture textures[MAX_FBO_TEX], int textures_len); | DRWFboTexture textures[MAX_FBO_TEX], int textures_len); | ||||
| void DRW_framebuffer_create_multisample(struct DefaultFramebufferList *dfbl, | |||||
| struct DefaultTextureList *dtx, int rect_w, int rect_h); | |||||
| void DRW_framebuffer_bind(struct GPUFrameBuffer *fb); | void DRW_framebuffer_bind(struct GPUFrameBuffer *fb); | ||||
| void DRW_framebuffer_clear(bool color, bool depth, bool stencil, float clear_col[4], float clear_depth); | void DRW_framebuffer_clear(bool color, bool depth, bool stencil, float clear_col[4], float clear_depth); | ||||
| void DRW_framebuffer_read_data(int x, int y, int w, int h, int channels, int slot, float *data); | void DRW_framebuffer_read_data(int x, int y, int w, int h, int channels, int slot, float *data); | ||||
| Context not available. | |||||