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source/blender/editors/physics/physics_fluid.c
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| #include "BLI_blenlib.h" | #include "BLI_blenlib.h" | ||||
| #include "BLI_math.h" | #include "BLI_math.h" | ||||
| #include "BLI_utildefines.h" | #include "BLI_utildefines.h" | ||||
| #include "BKE_context.h" | #include "BKE_context.h" | ||||
| #include "BKE_customdata.h" | #include "BKE_customdata.h" | ||||
| #include "BKE_fluidsim.h" | #include "BKE_fluidsim.h" | ||||
| #include "BKE_main.h" | |||||
| #include "BKE_modifier.h" | #include "BKE_modifier.h" | ||||
| #include "BKE_object.h" | #include "BKE_object.h" | ||||
| #include "BKE_report.h" | #include "BKE_report.h" | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #include "LBM_fluidsim.h" | #include "LBM_fluidsim.h" | ||||
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