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source/blender/editors/armature/armature_intern.h
| Show First 20 Lines • Show All 242 Lines • ▼ Show 20 Lines | |||||
| EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]); | EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]); | ||||
| void bone_free(struct bArmature *arm, struct EditBone *bone); | void bone_free(struct bArmature *arm, struct EditBone *bone); | ||||
| void armature_tag_select_mirrored(struct bArmature *arm); | void armature_tag_select_mirrored(struct bArmature *arm); | ||||
| void armature_select_mirrored_ex(struct bArmature *arm, const int flag); | void armature_select_mirrored_ex(struct bArmature *arm, const int flag); | ||||
| void armature_select_mirrored(struct bArmature *arm); | void armature_select_mirrored(struct bArmature *arm); | ||||
| void armature_tag_unselect(struct bArmature *arm); | void armature_tag_unselect(struct bArmature *arm); | ||||
| void *get_nearest_bone(struct bContext *C, const int xy[2], bool findunsel); | void *get_nearest_bone( | ||||
| struct bContext *C, const int xy[2], bool findunsel, | |||||
| struct Base **r_base); | |||||
| void *get_bone_from_selectbuffer( | void *get_bone_from_selectbuffer( | ||||
| struct Base *base, struct Object *obedit, const unsigned int *buffer, short hits, | struct Base **bases, uint bases_len, | ||||
| bool findunsel, bool do_nearest); | bool is_editmode, const unsigned int *buffer, short hits, | ||||
| bool findunsel, bool do_nearest, | |||||
| struct Base **r_base); | |||||
| int bone_looper(struct Object *ob, struct Bone *bone, void *data, | int bone_looper(struct Object *ob, struct Bone *bone, void *data, | ||||
| int (*bone_func)(struct Object *, struct Bone *, void *)); | int (*bone_func)(struct Object *, struct Bone *, void *)); | ||||
| #endif /* __ARMATURE_INTERN_H__ */ | #endif /* __ARMATURE_INTERN_H__ */ | ||||