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source/blender/draw/DRW_engine.h
| Show First 20 Lines • Show All 96 Lines • ▼ Show 20 Lines | typedef bool (*DRW_SelectPassFn)( | ||||
| eDRWSelectStage stage, void *user_data); | eDRWSelectStage stage, void *user_data); | ||||
| void DRW_draw_view(const struct bContext *C); | void DRW_draw_view(const struct bContext *C); | ||||
| void DRW_draw_render_loop_ex( | void DRW_draw_render_loop_ex( | ||||
| struct Depsgraph *depsgraph, | struct Depsgraph *depsgraph, | ||||
| struct RenderEngineType *engine_type, | struct RenderEngineType *engine_type, | ||||
| struct ARegion *ar, struct View3D *v3d, | struct ARegion *ar, struct View3D *v3d, | ||||
| struct GPUViewport *viewport, | |||||
| const struct bContext *evil_C); | const struct bContext *evil_C); | ||||
| void DRW_draw_render_loop( | void DRW_draw_render_loop( | ||||
| struct Depsgraph *depsgraph, | struct Depsgraph *depsgraph, | ||||
| struct ARegion *ar, struct View3D *v3d); | struct ARegion *ar, struct View3D *v3d, | ||||
| struct GPUViewport *viewport); | |||||
| void DRW_draw_render_loop_offscreen( | void DRW_draw_render_loop_offscreen( | ||||
| struct Depsgraph *depsgraph, | struct Depsgraph *depsgraph, | ||||
| struct RenderEngineType *engine_type, | struct RenderEngineType *engine_type, | ||||
| struct ARegion *ar, struct View3D *v3d, | struct ARegion *ar, struct View3D *v3d, | ||||
| const bool draw_background, | const bool draw_background, | ||||
| struct GPUOffScreen *ofs, | struct GPUOffScreen *ofs, | ||||
| struct GPUViewport *viewport); | struct GPUViewport *viewport); | ||||
| void DRW_draw_select_loop( | void DRW_draw_select_loop( | ||||
| Show All 28 Lines | |||||