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source/blender/blenkernel/intern/node.c
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| register_node_type_sh_mix_rgb(); | register_node_type_sh_mix_rgb(); | ||||
| register_node_type_sh_valtorgb(); | register_node_type_sh_valtorgb(); | ||||
| register_node_type_sh_rgbtobw(); | register_node_type_sh_rgbtobw(); | ||||
| register_node_type_sh_shadertorgb(); | |||||
| register_node_type_sh_normal(); | register_node_type_sh_normal(); | ||||
| register_node_type_sh_mapping(); | register_node_type_sh_mapping(); | ||||
| register_node_type_sh_curve_vec(); | register_node_type_sh_curve_vec(); | ||||
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| register_node_type_sh_bsdf_velvet(); | register_node_type_sh_bsdf_velvet(); | ||||
| register_node_type_sh_bsdf_toon(); | register_node_type_sh_bsdf_toon(); | ||||
| register_node_type_sh_bsdf_hair(); | register_node_type_sh_bsdf_hair(); | ||||
| register_node_type_sh_bsdf_smooth(); | |||||
| register_node_type_sh_emission(); | register_node_type_sh_emission(); | ||||
| register_node_type_sh_holdout(); | register_node_type_sh_holdout(); | ||||
| register_node_type_sh_volume_absorption(); | register_node_type_sh_volume_absorption(); | ||||
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| register_node_type_sh_volume_principled(); | register_node_type_sh_volume_principled(); | ||||
| register_node_type_sh_subsurface_scattering(); | register_node_type_sh_subsurface_scattering(); | ||||
| register_node_type_sh_mix_shader(); | register_node_type_sh_mix_shader(); | ||||
| register_node_type_sh_slice_shader(); | |||||
| register_node_type_sh_add_shader(); | register_node_type_sh_add_shader(); | ||||
| register_node_type_sh_uvmap(); | register_node_type_sh_uvmap(); | ||||
| register_node_type_sh_uvalongstroke(); | register_node_type_sh_uvalongstroke(); | ||||
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