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source/blender/nodes/shader/nodes/node_shader_slice_shader.c
- This file was added.
| /* | |||||
| * ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | |||||
| * All rights reserved. | |||||
| * | |||||
| * The Original Code is: all of this file. | |||||
| * | |||||
| * Contributor(s): Kanzaki Wataru | |||||
| * | |||||
| * ***** END GPL LICENSE BLOCK ***** | |||||
| */ | |||||
| #include "../node_shader_util.h" | |||||
| /* **************** OUTPUT ******************** */ | |||||
| static bNodeSocketTemplate sh_node_slice_shader_in[] = { | |||||
| { SOCK_SHADER, 1, N_("Lighting")}, | |||||
| { SOCK_SHADER, 1, N_("Shader")}, | |||||
| { SOCK_SHADER, 1, N_("Shader")}, | |||||
| { SOCK_FLOAT, 1, N_("Slice Point"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, | |||||
| { SOCK_FLOAT, 1, N_("Blur"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static bNodeSocketTemplate sh_node_slice_shader_out[] = { | |||||
| { SOCK_SHADER, 0, N_("Shader")}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static int node_shader_gpu_slice_shader(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "node_slice_shader", in, out); | |||||
| } | |||||
| /* node type definition */ | |||||
| void register_node_type_sh_slice_shader(void) | |||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_SLICE_SHADER, "Slice Shader", NODE_CLASS_SHADER, 0); | |||||
| node_type_compatibility(&ntype, NODE_NEW_SHADING); | |||||
| node_type_socket_templates(&ntype, sh_node_slice_shader_in, sh_node_slice_shader_out); | |||||
| node_type_init(&ntype, NULL); | |||||
| node_type_storage(&ntype, "", NULL, NULL); | |||||
| node_type_gpu(&ntype, node_shader_gpu_slice_shader); | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||