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source/blender/editors/space_view3d/view3d_intern.h
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| typedef struct V3D_SmoothParams { | typedef struct V3D_SmoothParams { | ||||
| struct Object *camera_old, *camera; | struct Object *camera_old, *camera; | ||||
| const float *ofs, *quat, *dist, *lens; | const float *ofs, *quat, *dist, *lens; | ||||
| /* alternate rotation center (ofs = must be NULL) */ | /* alternate rotation center (ofs = must be NULL) */ | ||||
| const float *dyn_ofs; | const float *dyn_ofs; | ||||
| } V3D_SmoothParams; | } V3D_SmoothParams; | ||||
| void ED_view3d_smooth_view_ex( | void ED_view3d_smooth_view_ex( | ||||
| const struct Depsgraph *depsgraph, | |||||
| struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa, | struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa, | ||||
| struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx, | struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx, | ||||
| const V3D_SmoothParams *sview); | const V3D_SmoothParams *sview); | ||||
| void ED_view3d_smooth_view( | void ED_view3d_smooth_view( | ||||
| struct bContext *C, | struct bContext *C, | ||||
| struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx, | struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx, | ||||
| const V3D_SmoothParams *sview); | const V3D_SmoothParams *sview); | ||||
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