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source/blender/blenkernel/BKE_collection.h
| Show All 21 Lines | |||||
| #ifndef __BKE_COLLECTION_H__ | #ifndef __BKE_COLLECTION_H__ | ||||
| #define __BKE_COLLECTION_H__ | #define __BKE_COLLECTION_H__ | ||||
| /** \file blender/blenkernel/BKE_collection.h | /** \file blender/blenkernel/BKE_collection.h | ||||
| * \ingroup bke | * \ingroup bke | ||||
| */ | */ | ||||
| #include "BLI_compiler_compat.h" | |||||
| #include "BLI_ghash.h" | #include "BLI_ghash.h" | ||||
| #include "BLI_iterator.h" | #include "BLI_iterator.h" | ||||
| #include "DNA_listBase.h" | #include "DNA_listBase.h" | ||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||
| extern "C" { | extern "C" { | ||||
| #endif | #endif | ||||
| /* Structs */ | |||||
| struct Base; | struct Base; | ||||
| struct BLI_Iterator; | struct BLI_Iterator; | ||||
| struct Group; | struct Collection; | ||||
| struct Depsgraph; | |||||
| struct ID; | struct ID; | ||||
| struct LayerCollection; | |||||
| struct Main; | struct Main; | ||||
| struct Object; | struct Object; | ||||
| struct Scene; | struct Scene; | ||||
| struct SceneCollection; | |||||
| struct ViewLayer; | struct ViewLayer; | ||||
| struct SceneCollection *BKE_collection_add( | typedef struct CollectionParent { | ||||
| struct ID *owner_id, struct SceneCollection *sc_parent, const int type, const char *name); | struct CollectionParent *next, *prev; | ||||
| bool BKE_collection_remove(struct ID *owner_id, struct SceneCollection *sc); | struct Collection *collection; | ||||
| void BKE_collection_copy_data(struct SceneCollection *sc_dst, struct SceneCollection *sc_src, const int flag); | } CollectionParent; | ||||
| struct SceneCollection *BKE_collection_duplicate(struct ID *owner_id, struct SceneCollection *scene_collection); | |||||
| struct SceneCollection *BKE_collection_master(const struct ID *owner_id); | /* Collections */ | ||||
| void BKE_collection_rename(const struct ID *owner_id, struct SceneCollection *sc, const char *name); | |||||
| void BKE_collection_master_free(struct ID *owner_id, const bool do_id_user); | struct Collection *BKE_collection_add(struct Main *bmain, struct Collection *parent, const char *name); | ||||
| bool BKE_collection_object_add(const struct ID *owner_id, struct SceneCollection *sc, struct Object *object); | void BKE_collection_free(struct Collection *collection); | ||||
| void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst); | bool BKE_collection_delete(struct Main *bmain, struct Collection *collection, bool hierarchy); | ||||
| bool BKE_collection_object_remove(struct Main *bmain, struct ID *owner_id, struct SceneCollection *sc, struct Object *object, const bool free_us); | |||||
| bool BKE_collections_object_remove(struct Main *bmain, struct ID *owner_id, struct Object *object, const bool free_us); | struct Collection *BKE_collection_copy(struct Main *bmain, struct Collection *parent, struct Collection *collection); | ||||
| void BKE_collection_object_move(struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob); | struct Collection *BKE_collection_copy_master(struct Main *bmain, struct Collection *collection, const int flag); | ||||
| bool BKE_collection_object_exists(struct SceneCollection *scene_collection, struct Object *ob); | void BKE_collection_copy_data(struct Main *bmain, struct Collection *collection_dst, const struct Collection *collection_src, const int flag); | ||||
| struct SceneCollection *BKE_collection_from_index(struct Scene *scene, const int index); | void BKE_collection_copy_full(struct Main *bmain, struct Collection *collection); | ||||
| void BKE_collection_make_local(struct Main *bmain, struct Collection *collection, const bool lib_local); | |||||
| void BKE_collection_new_name_get(struct ID *owner_id, struct SceneCollection *sc_parent, char *rname); | |||||
| /* Master Collection for Scene */ | |||||
| bool BKE_collection_objects_select(struct ViewLayer *view_layer, struct SceneCollection *scene_collection); | |||||
| struct Collection *BKE_collection_master(const struct Scene *scene); | |||||
| struct Group *BKE_collection_group_create(struct Main *bmain, struct Scene *scene, struct LayerCollection *lc); | struct Collection *BKE_collection_master_add(void); | ||||
| void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after); | /* Collection Objects */ | ||||
| void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into); | |||||
| bool BKE_collection_has_object(struct Collection *collection, struct Object *ob); | |||||
| bool BKE_collection_move_above(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); | bool BKE_collection_has_object_recursive(struct Collection *collection, struct Object *ob); | ||||
| bool BKE_collection_move_below(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); | struct Collection *BKE_collection_object_find(struct Main *bmain, struct Collection *collection, struct Object *ob); | ||||
| bool BKE_collection_move_into(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); | |||||
| bool BKE_collection_object_add(struct Main *bmain, struct Collection *collection, struct Object *ob); | |||||
| void BKE_collection_object_add_from(struct Main *bmain, struct Scene *scene, struct Object *ob_src, struct Object *ob_dst); | |||||
| bool BKE_collection_object_remove(struct Main *bmain, struct Collection *collection, struct Object *object, const bool free_us); | |||||
| void BKE_collection_object_move(struct Main *bmain, struct Scene *scene, struct Collection *collection_dst, struct Collection *collection_src, struct Object *ob); | |||||
| bool BKE_scene_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us); | |||||
| void BKE_collections_object_remove_nulls(struct Main *bmain); | |||||
| void BKE_collections_child_remove_nulls(struct Main *bmain, struct Collection *old_collection); | |||||
| /* Dependencies. */ | |||||
| bool BKE_collection_is_in_scene(struct Collection *collection); | |||||
| void BKE_collections_after_lib_link(struct Main *bmain); | |||||
| bool BKE_collection_object_cyclic_check(struct Main *bmain, struct Object *object, struct Collection *collection); | |||||
| bool BKE_collection_is_animated(struct Collection *collection, struct Object *parent); | |||||
| void BKE_collection_handle_recalc_and_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *parent, struct Collection *collection); | |||||
| /* Object list cache. */ | |||||
| const struct ListBase BKE_collection_object_cache_get(struct Collection *collection); | |||||
| void BKE_collection_object_cache_free(struct Collection *collection); | |||||
| struct Base *BKE_collection_or_layer_objects(struct Depsgraph *depsgraph, | |||||
| const struct Scene *scene, | |||||
| const struct ViewLayer *view_layer, | |||||
| struct Collection *collection); | |||||
| /* Editing. */ | |||||
| struct Collection *BKE_collection_from_index(struct Scene *scene, const int index); | |||||
| void BKE_collection_new_name_get(struct Collection *collection_parent, char *rname); | |||||
| bool BKE_collection_objects_select(struct ViewLayer *view_layer, struct Collection *collection, bool deselect); | |||||
| /* Collection children */ | |||||
| bool BKE_collection_child_add(struct Main *bmain, | |||||
| struct Collection *parent, | |||||
| struct Collection *child); | |||||
| bool BKE_collection_child_remove(struct Main *bmain, | |||||
| struct Collection *parent, | |||||
| struct Collection *child); | |||||
| bool BKE_collection_move(struct Main *bmain, | |||||
| struct Collection *to_parent, | |||||
| struct Collection *from_parent, | |||||
| struct Collection *relative, | |||||
| bool relative_after, | |||||
| struct Collection *collection); | |||||
| bool BKE_collection_find_cycle(struct Collection *new_ancestor, | |||||
| struct Collection *collection); | |||||
| /* Iteration callbacks. */ | |||||
| typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data); | typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data); | ||||
| typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data); | typedef void (*BKE_scene_collections_Cb)(struct Collection *ob, void *data); | ||||
| void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data); | void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data); | ||||
| void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data); | void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data); | ||||
| /* iterators */ | /* Iteratorion over objects in collection. */ | ||||
| #define FOREACH_COLLECTION_BASE_RECURSIVE_BEGIN(_group, _base) \ | |||||
| for (Base *_base = (Base*)BKE_collection_object_cache_get(_group).first; \ | |||||
| _base; \ | |||||
| _base = _base->next) \ | |||||
| { | |||||
| #define FOREACH_COLLECTION_BASE_RECURSIVE_END \ | |||||
| } | |||||
| #define FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(_group, _object) \ | |||||
| for (Base *_base = (Base*)BKE_collection_object_cache_get(_group).first; \ | |||||
| _base; \ | |||||
| _base = _base->next) \ | |||||
| { \ | |||||
| Object *_object = _base->object; \ | |||||
| BLI_assert(_object != NULL); | |||||
| #define FOREACH_COLLECTION_OBJECT_RECURSIVE_END \ | |||||
| } ((void)0) | |||||
| /* Iteration over collections in scene. */ | |||||
| void BKE_scene_collections_iterator_begin(struct BLI_Iterator *iter, void *data_in); | void BKE_scene_collections_iterator_begin(struct BLI_Iterator *iter, void *data_in); | ||||
| void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter); | void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter); | ||||
| void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter); | void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter); | ||||
| void BKE_scene_objects_iterator_begin(struct BLI_Iterator *iter, void *data_in); | void BKE_scene_objects_iterator_begin(struct BLI_Iterator *iter, void *data_in); | ||||
| void BKE_scene_objects_iterator_next(struct BLI_Iterator *iter); | void BKE_scene_objects_iterator_next(struct BLI_Iterator *iter); | ||||
| void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter); | void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter); | ||||
| #define FOREACH_SCENE_COLLECTION_BEGIN(_id, _instance) \ | #define FOREACH_SCENE_COLLECTION_BEGIN(scene, _instance) \ | ||||
| ITER_BEGIN(BKE_scene_collections_iterator_begin, \ | ITER_BEGIN(BKE_scene_collections_iterator_begin, \ | ||||
| BKE_scene_collections_iterator_next, \ | BKE_scene_collections_iterator_next, \ | ||||
| BKE_scene_collections_iterator_end, \ | BKE_scene_collections_iterator_end, \ | ||||
| _id, SceneCollection *, _instance) | scene, Collection *, _instance) | ||||
| #define FOREACH_SCENE_COLLECTION_END \ | #define FOREACH_SCENE_COLLECTION_END \ | ||||
| ITER_END | ITER_END | ||||
| #define FOREACH_SCENE_OBJECT_BEGIN(scene, _instance) \ | #define FOREACH_SCENE_OBJECT_BEGIN(scene, _instance) \ | ||||
| ITER_BEGIN(BKE_scene_objects_iterator_begin, \ | ITER_BEGIN(BKE_scene_objects_iterator_begin, \ | ||||
| BKE_scene_objects_iterator_next, \ | BKE_scene_objects_iterator_next, \ | ||||
| BKE_scene_objects_iterator_end, \ | BKE_scene_objects_iterator_end, \ | ||||
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