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source/blender/gpu/intern/gpu_material.c
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| #include "BKE_colorband.h" | #include "BKE_colorband.h" | ||||
| #include "BKE_colortools.h" | #include "BKE_colortools.h" | ||||
| #include "BKE_global.h" | #include "BKE_global.h" | ||||
| #include "BKE_image.h" | #include "BKE_image.h" | ||||
| #include "BKE_layer.h" | #include "BKE_layer.h" | ||||
| #include "BKE_main.h" | #include "BKE_main.h" | ||||
| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "BKE_scene.h" | #include "BKE_scene.h" | ||||
| #include "BKE_group.h" | |||||
| #include "IMB_imbuf_types.h" | #include "IMB_imbuf_types.h" | ||||
| #include "GPU_extensions.h" | #include "GPU_extensions.h" | ||||
| #include "GPU_framebuffer.h" | #include "GPU_framebuffer.h" | ||||
| #include "GPU_material.h" | #include "GPU_material.h" | ||||
| #include "GPU_shader.h" | #include "GPU_shader.h" | ||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
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