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source/blender/makesdna/DNA_smoke_types.h
| Show First 20 Lines • Show All 123 Lines • ▼ Show 20 Lines | enum { | ||||
| VDB_COMPRESSION_ZIP = 1, | VDB_COMPRESSION_ZIP = 1, | ||||
| VDB_COMPRESSION_NONE = 2, | VDB_COMPRESSION_NONE = 2, | ||||
| }; | }; | ||||
| typedef struct SmokeDomainSettings { | typedef struct SmokeDomainSettings { | ||||
| struct SmokeModifierData *smd; /* for fast RNA access */ | struct SmokeModifierData *smd; /* for fast RNA access */ | ||||
| struct FLUID_3D *fluid; | struct FLUID_3D *fluid; | ||||
| void *fluid_mutex; | void *fluid_mutex; | ||||
| struct Group *fluid_group; | struct Collection *fluid_group; | ||||
| struct Group *eff_group; // UNUSED | struct Collection *eff_group; // UNUSED | ||||
| struct Group *coll_group; // collision objects group | struct Collection *coll_group; // collision objects group | ||||
| struct WTURBULENCE *wt; // WTURBULENCE object, if active | struct WTURBULENCE *wt; // WTURBULENCE object, if active | ||||
| struct GPUTexture *tex; | struct GPUTexture *tex; | ||||
| struct GPUTexture *tex_wt; | struct GPUTexture *tex_wt; | ||||
| struct GPUTexture *tex_shadow; | struct GPUTexture *tex_shadow; | ||||
| struct GPUTexture *tex_flame; | struct GPUTexture *tex_flame; | ||||
| float *shadow; | float *shadow; | ||||
| /* simulation data */ | /* simulation data */ | ||||
| ▲ Show 20 Lines • Show All 155 Lines • Show Last 20 Lines | |||||