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source/blender/blenlib/BLI_math_vector.h
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| MINLINE void mul_v2_fl(float r[2], float f); | MINLINE void mul_v2_fl(float r[2], float f); | ||||
| MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f); | MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f); | ||||
| MINLINE void mul_v3_fl(float r[3], float f); | MINLINE void mul_v3_fl(float r[3], float f); | ||||
| MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f); | MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f); | ||||
| MINLINE void mul_v2_v2(float r[2], const float a[2]); | MINLINE void mul_v2_v2(float r[2], const float a[2]); | ||||
| MINLINE void mul_v3_v3(float r[3], const float a[3]); | MINLINE void mul_v3_v3(float r[3], const float a[3]); | ||||
| MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]); | MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]); | ||||
| MINLINE void mul_v4_fl(float r[4], float f); | MINLINE void mul_v4_fl(float r[4], float f); | ||||
| MINLINE void mul_v4_v4fl(float r[3], const float a[3], float f); | MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f); | ||||
| MINLINE void mul_v2_v2_cw(float r[2], const float mat[2], const float vec[2]); | MINLINE void mul_v2_v2_cw(float r[2], const float mat[2], const float vec[2]); | ||||
| MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2]); | MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2]); | ||||
| MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3]) ATTR_WARN_UNUSED_RESULT; | MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3]) ATTR_WARN_UNUSED_RESULT; | ||||
| MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT; | MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT; | ||||
| MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT; | MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT; | ||||
| MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT; | MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3]) ATTR_WARN_UNUSED_RESULT; | ||||
| MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT; | MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT; | ||||
| MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT; | MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3]) ATTR_WARN_UNUSED_RESULT; | ||||
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