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source/blender/draw/CMakeLists.txt
| Show First 20 Lines • Show All 115 Lines • ▼ Show 20 Lines | set(SRC | ||||
| engines/workbench/workbench_effect_fxaa.c | engines/workbench/workbench_effect_fxaa.c | ||||
| engines/workbench/workbench_effect_taa.c | engines/workbench/workbench_effect_taa.c | ||||
| engines/workbench/workbench_forward.c | engines/workbench/workbench_forward.c | ||||
| engines/workbench/workbench_materials.c | engines/workbench/workbench_materials.c | ||||
| engines/workbench/workbench_studiolight.c | engines/workbench/workbench_studiolight.c | ||||
| engines/workbench/solid_mode.c | engines/workbench/solid_mode.c | ||||
| engines/workbench/transparent_mode.c | engines/workbench/transparent_mode.c | ||||
| engines/external/external_engine.c | engines/external/external_engine.c | ||||
| engines/lanpr/lanpr_dpix.c | |||||
| engines/lanpr/lanpr_engine.c | |||||
| engines/lanpr/lanpr_snake.c | |||||
| engines/lanpr/lanpr_ops.c | |||||
| engines/lanpr/lanpr_util.c | |||||
| DRW_engine.h | DRW_engine.h | ||||
| intern/DRW_render.h | intern/DRW_render.h | ||||
| intern/draw_cache.h | intern/draw_cache.h | ||||
| intern/draw_cache_impl.h | intern/draw_cache_impl.h | ||||
| intern/draw_common.h | intern/draw_common.h | ||||
| intern/draw_debug.h | intern/draw_debug.h | ||||
| intern/draw_hair_private.h | intern/draw_hair_private.h | ||||
| intern/draw_instance_data.h | intern/draw_instance_data.h | ||||
| intern/draw_manager.h | intern/draw_manager.h | ||||
| intern/draw_manager_text.h | intern/draw_manager_text.h | ||||
| intern/draw_manager_profiling.h | intern/draw_manager_profiling.h | ||||
| intern/draw_view.h | intern/draw_view.h | ||||
| modes/draw_mode_engines.h | modes/draw_mode_engines.h | ||||
| modes/edit_mesh_mode_intern.h | modes/edit_mesh_mode_intern.h | ||||
| engines/basic/basic_engine.h | engines/basic/basic_engine.h | ||||
| engines/eevee/eevee_engine.h | engines/eevee/eevee_engine.h | ||||
| engines/eevee/eevee_lightcache.h | engines/eevee/eevee_lightcache.h | ||||
| engines/eevee/eevee_lut.h | engines/eevee/eevee_lut.h | ||||
| engines/eevee/eevee_private.h | engines/eevee/eevee_private.h | ||||
| engines/external/external_engine.h | engines/external/external_engine.h | ||||
| engines/lanpr/lanpr_util.h | |||||
| engines/lanpr/lanpr_all.h | |||||
| ) | ) | ||||
| data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC) | data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC) | ||||
| data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) | data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) | ||||
| data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) | data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) | ||||
| data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) | data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) | ||||
| data_to_c_simple(engines/eevee/shaders/concentric_samples_lib.glsl SRC) | data_to_c_simple(engines/eevee/shaders/concentric_samples_lib.glsl SRC) | ||||
| data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC) | data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC) | ||||
| ▲ Show 20 Lines • Show All 69 Lines • ▼ Show 20 Lines | |||||
| data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC) | ||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_preview.geometry SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_preview.fragment SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_project_clip.fragment SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_atlas_project_passthrough.vertex SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_image_peel.fragment SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_line_connection.vertex SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_line_connection.geometry SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_line_connection.fragment SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_snake_edge.fragment SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_snake_multichannel.fragment SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_software_line_width.geometry SRC) | |||||
| data_to_c_simple(engines/lanpr/shaders/lanpr_software_scale_compensate.vertex SRC) | |||||
| data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_hair_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_hair_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC) | data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) | data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC) | data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC) | data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC) | ||||
| ▲ Show 20 Lines • Show All 67 Lines • Show Last 20 Lines | |||||