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source/blender/gpu/shaders/gpu_shader_material.glsl
| Show First 20 Lines • Show All 3,654 Lines • ▼ Show 20 Lines | #endif | ||||
| color = vec4(fac, fac, fac, 1.0); | color = vec4(fac, fac, fac, 1.0); | ||||
| } | } | ||||
| void node_tex_sky(vec3 co, out vec4 color) | void node_tex_sky(vec3 co, out vec4 color) | ||||
| { | { | ||||
| color = vec4(1.0); | color = vec4(1.0); | ||||
| } | } | ||||
| void node_tex_voronoi(vec3 co, float scale, float coloring, out vec4 color, out float fac) | void node_tex_voronoi(vec3 co, float scale, float exponent, float coloring, out vec4 color, out float fac) | ||||
| { | { | ||||
| #ifdef BIT_OPERATIONS | #ifdef BIT_OPERATIONS | ||||
| vec3 p = co * scale; | vec3 p = co * scale; | ||||
| int xx, yy, zz, xi, yi, zi; | int xx, yy, zz, xi, yi, zi; | ||||
| float da[4]; | float da[4]; | ||||
| vec3 pa[4]; | vec3 pa[4]; | ||||
| xi = floor_to_int(p[0]); | xi = floor_to_int(p[0]); | ||||
| ▲ Show 20 Lines • Show All 260 Lines • Show Last 20 Lines | |||||