Differential D2889 Diff 11446 source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_flip_frag.glsl
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source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_flip_frag.glsl
- This file was added.
| out vec4 FragColor; | |||||
| uniform sampler2D strokeColor; | |||||
| uniform sampler2D strokeDepth; | |||||
| uniform vec2 wsize; | |||||
| uniform int flipmode; | |||||
| void main() | |||||
| { | |||||
| vec2 mode = vec2(0,0); | |||||
| /* horz. */ | |||||
| if (flipmode >= 110) { | |||||
| mode[0] = 1; | |||||
| } | |||||
| /* vert. */ | |||||
| if ((flipmode == 101) || (flipmode == 111)) { | |||||
| mode[1] = 1; | |||||
| } | |||||
| vec2 uv = vec2(gl_FragCoord.xy); | |||||
| float stroke_depth; | |||||
| vec4 outcolor; | |||||
| if (mode[0] > 0) { | |||||
| uv.x = wsize.x - uv.x; | |||||
| } | |||||
| if (mode[1] > 0) { | |||||
| uv.y = wsize.y - uv.y; | |||||
| } | |||||
| ivec2 iuv = ivec2(uv.x, uv.y); | |||||
| stroke_depth = texelFetch(strokeDepth, iuv, 0).r; | |||||
| outcolor = texelFetch(strokeColor, iuv, 0); | |||||
| gl_FragDepth = stroke_depth; | |||||
| FragColor = outcolor; | |||||
| } | |||||