Differential D2889 Diff 11446 source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
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source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
- This file was added.
| uniform mat4 ProjectionMatrix; | |||||
| uniform mat4 ViewMatrix; | |||||
| uniform sampler2D strokeColor; | |||||
| uniform sampler2D strokeDepth; | |||||
| uniform int size[3]; | |||||
| uniform vec4 color; | |||||
| uniform vec3 loc; | |||||
| uniform float pixsize; /* rv3d->pixsize */ | |||||
| uniform float pixelsize; /* U.pixelsize */ | |||||
| uniform float pixfactor; | |||||
| out vec4 FragColor; | |||||
| int uselines = size[2]; | |||||
| float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor); | |||||
| vec2 nsize = max(vec2(size[0], size[1]), 3.0); | |||||
| /* This pixelation shader is a modified version of original Geeks3d.com code */ | |||||
| void main() | |||||
| { | |||||
| vec2 uv = vec2(gl_FragCoord.xy); | |||||
| vec4 nloc = ProjectionMatrix * ViewMatrix * vec4(loc.xyz, 1.0); | |||||
| float dx = (ProjectionMatrix[3][3] == 0.0) ? (nsize[0] / (nloc.z * defaultpixsize)) : (nsize[0] / defaultpixsize); | |||||
| float dy = (ProjectionMatrix[3][3] == 0.0) ? (nsize[1] / (nloc.z * defaultpixsize)) : (nsize[1] / defaultpixsize); | |||||
| dx = max(abs(dx), 3.0); | |||||
| dy = max(abs(dy), 3.0); | |||||
| vec2 coord = vec2(dx * floor(uv.x / dx), dy * floor(uv.y / dy)); | |||||
| float stroke_depth = texelFetch(strokeDepth, ivec2(coord), 0).r; | |||||
| vec4 outcolor = texelFetch(strokeColor, ivec2(coord), 0); | |||||
| if (uselines == 1) { | |||||
| float difx = uv.x - (floor(uv.x / nsize[0]) * nsize[0]); | |||||
| if ((difx == 0.5) && (outcolor.a > 0)) { | |||||
| outcolor = color; | |||||
| } | |||||
| float dify = uv.y - (floor(uv.y / nsize[1]) * nsize[1]); | |||||
| if ((dify == 0.5) && (outcolor.a > 0)) { | |||||
| outcolor = color; | |||||
| } | |||||
| } | |||||
| gl_FragDepth = stroke_depth; | |||||
| FragColor = outcolor; | |||||
| } | |||||