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source/blender/blenkernel/BKE_cloth.h
| Context not available. | |||||
| /* These are the bits used in SimSettings.flags. */ | /* These are the bits used in SimSettings.flags. */ | ||||
| typedef enum { | typedef enum { | ||||
| CLOTH_SIMSETTINGS_FLAG_COLLOBJ = ( 1 << 2 ),// object is only collision object, no cloth simulation is done | CLOTH_SIMSETTINGS_FLAG_COLLOBJ = ( 1 << 2 ),// object is only collision object, no cloth simulation is done | ||||
| CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), // we have goals enabled | |||||
| CLOTH_SIMSETTINGS_FLAG_TEARING = ( 1 << 4 ),// true if tearing is enabled | CLOTH_SIMSETTINGS_FLAG_TEARING = ( 1 << 4 ),// true if tearing is enabled | ||||
| CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* is advanced scaling active? */ | |||||
| CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12), /* edit cache in editmode */ | CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12), /* edit cache in editmode */ | ||||
| CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS = (1 << 13), /* don't allow spring compression */ | CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS = (1 << 13), /* don't allow spring compression */ | ||||
| CLOTH_SIMSETTINGS_FLAG_SEW = (1 << 14), /* pull ends of loose edges together */ | CLOTH_SIMSETTINGS_FLAG_SEW = (1 << 14), /* pull ends of loose edges together */ | ||||
| Context not available. | |||||