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source/blender/gpu/intern/gpu_shader.c
| Show First 20 Lines • Show All 642 Lines • ▼ Show 20 Lines | |||||
| int GPU_shader_get_attribute(GPUShader *shader, const char *name) | int GPU_shader_get_attribute(GPUShader *shader, const char *name) | ||||
| { | { | ||||
| BLI_assert(shader && shader->program); | BLI_assert(shader && shader->program); | ||||
| const GPUShaderInput *attrib = GPU_shaderinterface_attr(shader->interface, name); | const GPUShaderInput *attrib = GPU_shaderinterface_attr(shader->interface, name); | ||||
| return attrib ? attrib->location : -1; | return attrib ? attrib->location : -1; | ||||
| } | } | ||||
| GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) | |||||
| { | |||||
| BLI_assert(shader != GPU_NUM_BUILTIN_SHADERS); /* don't be a troll */ | |||||
| static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = { | static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = { | ||||
| [GPU_SHADER_SMOKE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, | [GPU_SHADER_SMOKE] = | ||||
| [GPU_SHADER_SMOKE_FIRE] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, | { datatoc_gpu_shader_smoke_vert_glsl, | ||||
| [GPU_SHADER_SMOKE_COBA] = { datatoc_gpu_shader_smoke_vert_glsl, datatoc_gpu_shader_smoke_frag_glsl }, | datatoc_gpu_shader_smoke_frag_glsl }, | ||||
| [GPU_SHADER_SMOKE_FIRE] = | |||||
| { datatoc_gpu_shader_smoke_vert_glsl, | |||||
| datatoc_gpu_shader_smoke_frag_glsl }, | |||||
| [GPU_SHADER_SMOKE_COBA] = | |||||
| { datatoc_gpu_shader_smoke_vert_glsl, | |||||
| datatoc_gpu_shader_smoke_frag_glsl }, | |||||
| [GPU_SHADER_TEXT] = { datatoc_gpu_shader_text_vert_glsl, | [GPU_SHADER_TEXT] = | ||||
| { datatoc_gpu_shader_text_vert_glsl, | |||||
| datatoc_gpu_shader_text_frag_glsl, | datatoc_gpu_shader_text_frag_glsl, | ||||
| datatoc_gpu_shader_text_geom_glsl }, | datatoc_gpu_shader_text_geom_glsl }, | ||||
| [GPU_SHADER_TEXT_SIMPLE] = { datatoc_gpu_shader_text_simple_vert_glsl, | [GPU_SHADER_TEXT_SIMPLE] = | ||||
| { datatoc_gpu_shader_text_simple_vert_glsl, | |||||
| datatoc_gpu_shader_text_frag_glsl, | datatoc_gpu_shader_text_frag_glsl, | ||||
| datatoc_gpu_shader_text_simple_geom_glsl }, | datatoc_gpu_shader_text_simple_geom_glsl }, | ||||
| [GPU_SHADER_KEYFRAME_DIAMOND] = { datatoc_gpu_shader_keyframe_diamond_vert_glsl, | [GPU_SHADER_KEYFRAME_DIAMOND] = | ||||
| { datatoc_gpu_shader_keyframe_diamond_vert_glsl, | |||||
| datatoc_gpu_shader_keyframe_diamond_frag_glsl }, | datatoc_gpu_shader_keyframe_diamond_frag_glsl }, | ||||
| [GPU_SHADER_EDGES_FRONT_BACK_PERSP] = { datatoc_gpu_shader_edges_front_back_persp_vert_glsl, | [GPU_SHADER_EDGES_FRONT_BACK_PERSP] = | ||||
| /* this version is */ datatoc_gpu_shader_flat_color_frag_glsl, | { datatoc_gpu_shader_edges_front_back_persp_vert_glsl, | ||||
| /* magical but slooow */ datatoc_gpu_shader_edges_front_back_persp_geom_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl, /* this version is */ | ||||
| [GPU_SHADER_EDGES_FRONT_BACK_ORTHO] = { datatoc_gpu_shader_edges_front_back_ortho_vert_glsl, | datatoc_gpu_shader_edges_front_back_persp_geom_glsl }, /* magical but slooow */ | ||||
| [GPU_SHADER_EDGES_FRONT_BACK_ORTHO] = | |||||
| { datatoc_gpu_shader_edges_front_back_ortho_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_EDGES_OVERLAY_SIMPLE] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_edges_overlay_frag_glsl, | [GPU_SHADER_EDGES_OVERLAY_SIMPLE] = | ||||
| { datatoc_gpu_shader_3D_vert_glsl, | |||||
| datatoc_gpu_shader_edges_overlay_frag_glsl, | |||||
| datatoc_gpu_shader_edges_overlay_simple_geom_glsl }, | datatoc_gpu_shader_edges_overlay_simple_geom_glsl }, | ||||
| [GPU_SHADER_EDGES_OVERLAY] = { datatoc_gpu_shader_edges_overlay_vert_glsl, | [GPU_SHADER_EDGES_OVERLAY] = | ||||
| { datatoc_gpu_shader_edges_overlay_vert_glsl, | |||||
| datatoc_gpu_shader_edges_overlay_frag_glsl, | datatoc_gpu_shader_edges_overlay_frag_glsl, | ||||
| datatoc_gpu_shader_edges_overlay_geom_glsl }, | datatoc_gpu_shader_edges_overlay_geom_glsl }, | ||||
| [GPU_SHADER_SIMPLE_LIGHTING] = { datatoc_gpu_shader_3D_normal_vert_glsl, datatoc_gpu_shader_simple_lighting_frag_glsl }, | [GPU_SHADER_SIMPLE_LIGHTING] = | ||||
| { datatoc_gpu_shader_3D_normal_vert_glsl, | |||||
| datatoc_gpu_shader_simple_lighting_frag_glsl }, | |||||
| /* Use 'USE_FLAT_NORMAL' to make flat shader from smooth */ | /* Use 'USE_FLAT_NORMAL' to make flat shader from smooth */ | ||||
| [GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, | [GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR] = | ||||
| [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, | { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, | ||||
| [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] = { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl }, | datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, | ||||
| [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR] = | |||||
| { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, | |||||
| datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl }, | |||||
| [GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA] = | |||||
| { datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl, | |||||
| datatoc_gpu_shader_simple_lighting_smooth_color_alpha_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_3D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_mask_uniform_color_frag_glsl }, | datatoc_gpu_shader_image_mask_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = | ||||
| { datatoc_gpu_shader_3D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, | datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, | ||||
| [GPU_SHADER_3D_IMAGE_DEPTH] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_3D_IMAGE_DEPTH] = | ||||
| { datatoc_gpu_shader_3D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_depth_linear_frag_glsl }, | datatoc_gpu_shader_image_depth_linear_frag_glsl }, | ||||
| [GPU_SHADER_3D_IMAGE_DEPTH_COPY] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_3D_IMAGE_DEPTH_COPY] = | ||||
| { datatoc_gpu_shader_3D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_depth_copy_frag_glsl }, | datatoc_gpu_shader_image_depth_copy_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2] = | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | { datatoc_gpu_shader_2D_vert_glsl, | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4] = | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | { datatoc_gpu_shader_2D_vert_glsl, | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8] = | ||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | { datatoc_gpu_shader_2D_vert_glsl, | ||||
| datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16] = | |||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST] = | |||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST] = | |||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST] = | |||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST] = | |||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_image_multisample_resolve_frag_glsl }, | |||||
| [GPU_SHADER_2D_IMAGE_INTERLACE] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_INTERLACE] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_interlace_frag_glsl }, | datatoc_gpu_shader_image_interlace_frag_glsl }, | ||||
| [GPU_SHADER_2D_CHECKER] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_checker_frag_glsl }, | [GPU_SHADER_2D_CHECKER] = | ||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_checker_frag_glsl }, | |||||
| [GPU_SHADER_2D_DIAG_STRIPES] = | |||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| datatoc_gpu_shader_diag_stripes_frag_glsl }, | |||||
| [GPU_SHADER_2D_DIAG_STRIPES] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_diag_stripes_frag_glsl }, | [GPU_SHADER_2D_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_2D_vert_glsl, | |||||
| [GPU_SHADER_2D_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | datatoc_gpu_shader_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_FLAT_COLOR] = { datatoc_gpu_shader_2D_flat_color_vert_glsl, | [GPU_SHADER_2D_FLAT_COLOR] = | ||||
| { datatoc_gpu_shader_2D_flat_color_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_SMOOTH_COLOR] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, | [GPU_SHADER_2D_SMOOTH_COLOR] = | ||||
| { datatoc_gpu_shader_2D_smooth_color_vert_glsl, | |||||
| datatoc_gpu_shader_2D_smooth_color_frag_glsl }, | datatoc_gpu_shader_2D_smooth_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_SMOOTH_COLOR_DITHER] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, | [GPU_SHADER_2D_SMOOTH_COLOR_DITHER] = | ||||
| { datatoc_gpu_shader_2D_smooth_color_vert_glsl, | |||||
| datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl }, | datatoc_gpu_shader_2D_smooth_color_dithered_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_LINEAR_TO_SRGB] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_linear_frag_glsl }, | datatoc_gpu_shader_image_linear_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_frag_glsl }, | datatoc_gpu_shader_image_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_COLOR] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_color_frag_glsl }, | datatoc_gpu_shader_image_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_desaturate_frag_glsl }, | datatoc_gpu_shader_image_desaturate_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_ALPHA_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_ALPHA_COLOR] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_alpha_color_frag_glsl }, | datatoc_gpu_shader_image_alpha_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = | ||||
| { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_shuffle_color_frag_glsl }, | datatoc_gpu_shader_image_shuffle_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_RECT_COLOR] = { datatoc_gpu_shader_2D_image_rect_vert_glsl, | [GPU_SHADER_2D_IMAGE_RECT_COLOR] = | ||||
| { datatoc_gpu_shader_2D_image_rect_vert_glsl, | |||||
| datatoc_gpu_shader_image_color_frag_glsl }, | datatoc_gpu_shader_image_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] = { datatoc_gpu_shader_2D_image_multi_rect_vert_glsl, | [GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] = | ||||
| { datatoc_gpu_shader_2D_image_multi_rect_vert_glsl, | |||||
| datatoc_gpu_shader_image_varying_color_frag_glsl }, | datatoc_gpu_shader_image_varying_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | [GPU_SHADER_3D_UNIFORM_COLOR] = | ||||
| [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | { datatoc_gpu_shader_3D_vert_glsl, | ||||
| [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, | datatoc_gpu_shader_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_UNIFORM_COLOR_U32] = | |||||
| { datatoc_gpu_shader_3D_vert_glsl, | |||||
| datatoc_gpu_shader_uniform_color_frag_glsl }, | |||||
| [GPU_SHADER_3D_FLAT_COLOR] = | |||||
| { datatoc_gpu_shader_3D_flat_color_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, | [GPU_SHADER_3D_FLAT_COLOR_U32] = | ||||
| { datatoc_gpu_shader_3D_flat_color_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_SMOOTH_COLOR] = { datatoc_gpu_shader_3D_smooth_color_vert_glsl, | [GPU_SHADER_3D_SMOOTH_COLOR] = | ||||
| { datatoc_gpu_shader_3D_smooth_color_vert_glsl, | |||||
| datatoc_gpu_shader_3D_smooth_color_frag_glsl }, | datatoc_gpu_shader_3D_smooth_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_DEPTH_ONLY] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_depth_only_frag_glsl }, | [GPU_SHADER_3D_DEPTH_ONLY] = | ||||
| [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl, | { datatoc_gpu_shader_3D_vert_glsl, | ||||
| datatoc_gpu_shader_depth_only_frag_glsl }, | |||||
| [GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] = | |||||
| { datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl, | |||||
| datatoc_gpu_shader_uniform_color_frag_glsl }, | datatoc_gpu_shader_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_GROUNDPOINT] = { datatoc_gpu_shader_3D_groundpoint_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl }, | [GPU_SHADER_3D_GROUNDPOINT] = | ||||
| [GPU_SHADER_3D_GROUNDLINE] = { datatoc_gpu_shader_3D_passthrough_vert_glsl, | { datatoc_gpu_shader_3D_groundpoint_vert_glsl, | ||||
| datatoc_gpu_shader_point_uniform_color_frag_glsl }, | |||||
| [GPU_SHADER_3D_GROUNDLINE] = | |||||
| { datatoc_gpu_shader_3D_passthrough_vert_glsl, | |||||
| datatoc_gpu_shader_uniform_color_frag_glsl, | datatoc_gpu_shader_uniform_color_frag_glsl, | ||||
| datatoc_gpu_shader_3D_groundline_geom_glsl }, | datatoc_gpu_shader_3D_groundline_geom_glsl }, | ||||
| [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl, | [GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl, | |||||
| datatoc_gpu_shader_2D_line_dashed_frag_glsl, | datatoc_gpu_shader_2D_line_dashed_frag_glsl, | ||||
| datatoc_gpu_shader_2D_line_dashed_geom_glsl }, | datatoc_gpu_shader_2D_line_dashed_geom_glsl }, | ||||
| [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl, | [GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl, | |||||
| datatoc_gpu_shader_2D_line_dashed_frag_glsl, | datatoc_gpu_shader_2D_line_dashed_frag_glsl, | ||||
| datatoc_gpu_shader_2D_line_dashed_geom_glsl }, | datatoc_gpu_shader_2D_line_dashed_geom_glsl }, | ||||
| [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] = | [GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR] = | ||||
| { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, | { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, | ||||
| datatoc_gpu_shader_simple_lighting_frag_glsl}, | datatoc_gpu_shader_simple_lighting_frag_glsl}, | ||||
| [GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, | [GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR] = | ||||
| { datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl}, | datatoc_gpu_shader_flat_color_frag_glsl}, | ||||
| [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl, | [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = | ||||
| { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl}, | datatoc_gpu_shader_flat_color_frag_glsl}, | ||||
| [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, | [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = | ||||
| { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl}, | datatoc_gpu_shader_flat_color_frag_glsl}, | ||||
| [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] = { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, | [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED] = | ||||
| { datatoc_gpu_shader_instance_screen_aligned_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl}, | datatoc_gpu_shader_flat_color_frag_glsl}, | ||||
| [GPU_SHADER_CAMERA] = { datatoc_gpu_shader_instance_camera_vert_glsl, | [GPU_SHADER_CAMERA] = | ||||
| { datatoc_gpu_shader_instance_camera_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl}, | datatoc_gpu_shader_flat_color_frag_glsl}, | ||||
| [GPU_SHADER_DISTANCE_LINES] = { datatoc_gpu_shader_instance_distance_line_vert_glsl, | [GPU_SHADER_DISTANCE_LINES] = | ||||
| { datatoc_gpu_shader_instance_distance_line_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl}, | datatoc_gpu_shader_flat_color_frag_glsl}, | ||||
| [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] = | [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl }, | { datatoc_gpu_shader_2D_vert_glsl, | ||||
| datatoc_gpu_shader_point_uniform_color_frag_glsl }, | |||||
| [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] = | [GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] = | ||||
| { datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl, | { datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl, | ||||
| datatoc_gpu_shader_point_varying_color_frag_glsl }, | datatoc_gpu_shader_point_varying_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = | [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = | ||||
| { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl, | { datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl, | ||||
| datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, | datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, | ||||
| [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = | [GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = | ||||
| { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl, | { datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl, | ||||
| datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, | datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, | ||||
| [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] = | [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] = | ||||
| { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl, | { datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl, | ||||
| datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl }, | datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl }, | ||||
| [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, | [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_3D_vert_glsl, | |||||
| datatoc_gpu_shader_point_uniform_color_frag_glsl }, | datatoc_gpu_shader_point_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, | [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = | ||||
| { datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, | |||||
| datatoc_gpu_shader_point_varying_color_frag_glsl }, | datatoc_gpu_shader_point_varying_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_point_varying_size_vert_glsl, | [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_3D_point_varying_size_vert_glsl, | |||||
| datatoc_gpu_shader_point_uniform_color_frag_glsl }, | datatoc_gpu_shader_point_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] = | [GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] = | ||||
| { datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl, | { datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl, | ||||
| datatoc_gpu_shader_point_varying_color_frag_glsl }, | datatoc_gpu_shader_point_varying_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = | [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] = | ||||
| { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl, | { datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl, | ||||
| datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, | datatoc_gpu_shader_point_uniform_color_aa_frag_glsl }, | ||||
| [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = | [GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA] = | ||||
| { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl, | { datatoc_gpu_shader_3D_point_uniform_size_outline_aa_vert_glsl, | ||||
| datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, | datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl }, | ||||
| [GPU_SHADER_INSTANCE_UNIFORM_COLOR] = { datatoc_gpu_shader_instance_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | [GPU_SHADER_INSTANCE_UNIFORM_COLOR] = | ||||
| { datatoc_gpu_shader_instance_vert_glsl, | |||||
| datatoc_gpu_shader_uniform_color_frag_glsl }, | |||||
| [GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] = | [GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE] = | ||||
| { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl, | { datatoc_gpu_shader_instance_variying_size_variying_id_vert_glsl, | ||||
| datatoc_gpu_shader_flat_id_frag_glsl }, | datatoc_gpu_shader_flat_id_frag_glsl }, | ||||
| [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] = | [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE] = | ||||
| { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, | { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, | ||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] = | [GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE] = | ||||
| { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, | { datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, | ||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] = { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl, | [GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR] = | ||||
| { datatoc_gpu_shader_instance_edges_variying_color_vert_glsl, | |||||
| datatoc_gpu_shader_flat_color_frag_glsl, | datatoc_gpu_shader_flat_color_frag_glsl, | ||||
| datatoc_gpu_shader_instance_edges_variying_color_geom_glsl}, | datatoc_gpu_shader_instance_edges_variying_color_geom_glsl}, | ||||
| [GPU_SHADER_2D_AREA_EDGES] = { datatoc_gpu_shader_2D_area_borders_vert_glsl, | [GPU_SHADER_2D_AREA_EDGES] = | ||||
| { datatoc_gpu_shader_2D_area_borders_vert_glsl, | |||||
| datatoc_gpu_shader_uniform_color_frag_glsl}, | datatoc_gpu_shader_uniform_color_frag_glsl}, | ||||
| [GPU_SHADER_2D_WIDGET_BASE] = { datatoc_gpu_shader_2D_widget_base_vert_glsl, | [GPU_SHADER_2D_WIDGET_BASE] = | ||||
| { datatoc_gpu_shader_2D_widget_base_vert_glsl, | |||||
| datatoc_gpu_shader_2D_widget_base_frag_glsl}, | datatoc_gpu_shader_2D_widget_base_frag_glsl}, | ||||
| [GPU_SHADER_2D_WIDGET_BASE_INST] = { datatoc_gpu_shader_2D_widget_base_vert_glsl, | [GPU_SHADER_2D_WIDGET_BASE_INST] = | ||||
| { datatoc_gpu_shader_2D_widget_base_vert_glsl, | |||||
| datatoc_gpu_shader_2D_widget_base_frag_glsl}, | datatoc_gpu_shader_2D_widget_base_frag_glsl}, | ||||
| [GPU_SHADER_2D_WIDGET_SHADOW] = { datatoc_gpu_shader_2D_widget_shadow_vert_glsl, | [GPU_SHADER_2D_WIDGET_SHADOW] = | ||||
| { datatoc_gpu_shader_2D_widget_shadow_vert_glsl, | |||||
| datatoc_gpu_shader_2D_widget_shadow_frag_glsl }, | datatoc_gpu_shader_2D_widget_shadow_frag_glsl }, | ||||
| [GPU_SHADER_2D_NODELINK] = { datatoc_gpu_shader_2D_nodelink_vert_glsl, | [GPU_SHADER_2D_NODELINK] = | ||||
| { datatoc_gpu_shader_2D_nodelink_vert_glsl, | |||||
| datatoc_gpu_shader_2D_nodelink_frag_glsl }, | datatoc_gpu_shader_2D_nodelink_frag_glsl }, | ||||
| [GPU_SHADER_2D_NODELINK_INST] = { datatoc_gpu_shader_2D_nodelink_vert_glsl, | [GPU_SHADER_2D_NODELINK_INST] = | ||||
| { datatoc_gpu_shader_2D_nodelink_vert_glsl, | |||||
| datatoc_gpu_shader_2D_nodelink_frag_glsl }, | datatoc_gpu_shader_2D_nodelink_frag_glsl }, | ||||
| [GPU_SHADER_GPENCIL_STROKE] = { datatoc_gpu_shader_gpencil_stroke_vert_glsl, | [GPU_SHADER_GPENCIL_STROKE] = | ||||
| { datatoc_gpu_shader_gpencil_stroke_vert_glsl, | |||||
| datatoc_gpu_shader_gpencil_stroke_frag_glsl, | datatoc_gpu_shader_gpencil_stroke_frag_glsl, | ||||
| datatoc_gpu_shader_gpencil_stroke_geom_glsl }, | datatoc_gpu_shader_gpencil_stroke_geom_glsl }, | ||||
| [GPU_SHADER_GPENCIL_FILL] = { datatoc_gpu_shader_gpencil_fill_vert_glsl, | [GPU_SHADER_GPENCIL_FILL] = | ||||
| { datatoc_gpu_shader_gpencil_fill_vert_glsl, | |||||
| datatoc_gpu_shader_gpencil_fill_frag_glsl }, | datatoc_gpu_shader_gpencil_fill_frag_glsl }, | ||||
| }; | }; | ||||
| if (builtin_shaders[shader] == NULL) { | |||||
| /* just a few special cases */ | /* just a few special cases */ | ||||
| const char *defines = NULL; | static const char *gpu_shader_get_builtin_shader_defines( | ||||
| GPUBuiltinShader shader) | |||||
| { | |||||
| switch (shader) { | switch (shader) { | ||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2: | ||||
| defines = "#define SAMPLES 2\n"; | return "#define SAMPLES 2\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_2_DEPTH_TEST: | ||||
| defines = "#define SAMPLES 2\n" | return "#define SAMPLES 2\n" | ||||
| "#define USE_DEPTH\n"; | "#define USE_DEPTH\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4: | ||||
| defines = "#define SAMPLES 4\n"; | return "#define SAMPLES 4\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_4_DEPTH_TEST: | ||||
| defines = "#define SAMPLES 4\n" | return "#define SAMPLES 4\n" | ||||
| "#define USE_DEPTH\n"; | "#define USE_DEPTH\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8: | ||||
| defines = "#define SAMPLES 8\n"; | return "#define SAMPLES 8\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_8_DEPTH_TEST: | ||||
| defines = "#define SAMPLES 8\n" | return "#define SAMPLES 8\n" | ||||
| "#define USE_DEPTH\n"; | "#define USE_DEPTH\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16: | ||||
| defines = "#define SAMPLES 16\n"; | return "#define SAMPLES 16\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST: | case GPU_SHADER_2D_IMAGE_MULTISAMPLE_16_DEPTH_TEST: | ||||
| defines = "#define SAMPLES 16\n" | return "#define SAMPLES 16\n" | ||||
| "#define USE_DEPTH\n"; | "#define USE_DEPTH\n"; | ||||
| break; | |||||
| case GPU_SHADER_2D_WIDGET_BASE_INST: | case GPU_SHADER_2D_WIDGET_BASE_INST: | ||||
| case GPU_SHADER_2D_NODELINK_INST: | case GPU_SHADER_2D_NODELINK_INST: | ||||
| defines = "#define USE_INSTANCE\n"; | return "#define USE_INSTANCE\n"; | ||||
| break; | |||||
| case GPU_SHADER_SMOKE_COBA: | case GPU_SHADER_SMOKE_COBA: | ||||
| defines = "#define USE_COBA\n"; | return "#define USE_COBA\n"; | ||||
| break; | |||||
| case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE: | case GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE: | ||||
| case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE: | case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE: | ||||
| defines = "#define UNIFORM_SCALE\n"; | return "#define UNIFORM_SCALE\n"; | ||||
| break; | |||||
| case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS: | case GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS: | ||||
| defines = "#define AXIS_NAME\n"; | return "#define AXIS_NAME\n"; | ||||
| break; | |||||
| case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR: | case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR: | ||||
| defines = "#define USE_INSTANCE_COLOR\n"; | return "#define USE_INSTANCE_COLOR\n"; | ||||
| break; | |||||
| case GPU_SHADER_3D_FLAT_COLOR_U32: | case GPU_SHADER_3D_FLAT_COLOR_U32: | ||||
| case GPU_SHADER_3D_UNIFORM_COLOR_U32: | case GPU_SHADER_3D_UNIFORM_COLOR_U32: | ||||
| defines = "#define USE_COLOR_U32\n"; | return "#define USE_COLOR_U32\n"; | ||||
| break; | |||||
| case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR: | case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR: | ||||
| defines = "#define USE_FLAT_NORMAL\n"; | return "#define USE_FLAT_NORMAL\n"; | ||||
| break; | |||||
| default: | default: | ||||
| break; | return NULL; | ||||
| } | |||||
| } | } | ||||
| GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) | |||||
| { | |||||
| BLI_assert(shader != GPU_NUM_BUILTIN_SHADERS); /* don't be a troll */ | |||||
| if (builtin_shaders[shader] == NULL) { | |||||
| const char *defines = gpu_shader_get_builtin_shader_defines(shader); | |||||
| const GPUShaderStages *stages = builtin_shader_stages + shader; | const GPUShaderStages *stages = builtin_shader_stages + shader; | ||||
| if (shader == GPU_SHADER_EDGES_FRONT_BACK_PERSP && !GLEW_VERSION_3_2) { | if (shader == GPU_SHADER_EDGES_FRONT_BACK_PERSP && !GLEW_VERSION_3_2) { | ||||
| /* TODO: remove after switch to core profile (maybe) */ | /* TODO: remove after switch to core profile (maybe) */ | ||||
| static const GPUShaderStages legacy_fancy_edges = { | static const GPUShaderStages legacy_fancy_edges = { | ||||
| datatoc_gpu_shader_edges_front_back_persp_legacy_vert_glsl, | datatoc_gpu_shader_edges_front_back_persp_legacy_vert_glsl, | ||||
| datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl, | datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl, | ||||
| }; | }; | ||||
| Show All 12 Lines | if (builtin_shaders[shader] == NULL) { | ||||
| /* common case */ | /* common case */ | ||||
| builtin_shaders[shader] = GPU_shader_create(stages->vert, stages->frag, stages->geom, NULL, defines, __func__); | builtin_shaders[shader] = GPU_shader_create(stages->vert, stages->frag, stages->geom, NULL, defines, __func__); | ||||
| } | } | ||||
| return builtin_shaders[shader]; | return builtin_shaders[shader]; | ||||
| } | } | ||||
| void GPU_shader_get_builtin_shader_code( | |||||
| GPUBuiltinShader shader, | |||||
| const char **vert, const char **frag, | |||||
| const char **geom, const char **defines) | |||||
| { | |||||
| const GPUShaderStages *stages = builtin_shader_stages + shader; | |||||
| *vert = stages->vert; | |||||
| *frag = stages->frag; | |||||
| *geom = stages->geom; | |||||
| *defines = gpu_shader_get_builtin_shader_defines(shader); | |||||
| } | |||||
| #define MAX_DEFINES 100 | #define MAX_DEFINES 100 | ||||
| void GPU_shader_free_builtin_shaders(void) | void GPU_shader_free_builtin_shaders(void) | ||||
| { | { | ||||
| for (int i = 0; i < GPU_NUM_BUILTIN_SHADERS; ++i) { | for (int i = 0; i < GPU_NUM_BUILTIN_SHADERS; ++i) { | ||||
| if (builtin_shaders[i]) { | if (builtin_shaders[i]) { | ||||
| GPU_shader_free(builtin_shaders[i]); | GPU_shader_free(builtin_shaders[i]); | ||||
| builtin_shaders[i] = NULL; | builtin_shaders[i] = NULL; | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||