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source/blender/draw/intern/draw_cache.h
| Show First 20 Lines • Show All 129 Lines • ▼ Show 20 Lines | |||||
| void DRW_cache_mesh_normals_overlay_get( | void DRW_cache_mesh_normals_overlay_get( | ||||
| struct Object *ob, | struct Object *ob, | ||||
| struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts); | struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts); | ||||
| struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob); | struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold); | struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob, struct ToolSettings *ts, bool paint_mode); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_verts_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_verts_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_edges_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_edges_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_verts_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_verts_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel); | struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel); | ||||
| struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob); | ||||
| struct GPUBatch **DRW_cache_mesh_surface_shaded_get( | struct GPUBatch **DRW_cache_mesh_surface_shaded_get( | ||||
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