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source/blender/editors/animation/keyframing.c
| Context not available. | |||||
| case CONSTRAINT_TYPE_KINEMATIC: | case CONSTRAINT_TYPE_KINEMATIC: | ||||
| return true; | return true; | ||||
| /* single-transform constraits */ | /* single-transform constraints */ | ||||
| case CONSTRAINT_TYPE_TRACKTO: | case CONSTRAINT_TYPE_TRACKTO: | ||||
| if (searchtype == VISUALKEY_ROT) return true; | if (searchtype == VISUALKEY_ROT) return true; | ||||
| break; | break; | ||||
| Context not available. | |||||
| } | } | ||||
| /* special exception for bones, as this makes this operator more convenient to use | /* special exception for bones, as this makes this operator more convenient to use | ||||
| * NOTE: This is only done in pose mode. In object mode, we're dealign with the entire object. | * NOTE: This is only done in pose mode. In object mode, we're dealing with the entire object. | ||||
| */ | */ | ||||
| if ((ob->mode & OB_MODE_POSE) && strstr(fcu->rna_path, "pose.bones[\"")) { | if ((ob->mode & OB_MODE_POSE) && strstr(fcu->rna_path, "pose.bones[\"")) { | ||||
| bPoseChannel *pchan; | bPoseChannel *pchan; | ||||
| Context not available. | |||||