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source/blender/editors/armature/armature_add.c
| Context not available. | |||||
| if (axis_delta == 0.0f) { | if (axis_delta == 0.0f) { | ||||
| /* both mirrored bones exist and point to eachother and overlap exactly. | /* both mirrored bones exist and point to eachother and overlap exactly. | ||||
| * | * | ||||
| * in this case theres no well defined solution, so de-select both and skip. | * in this case there's no well defined solution, so de-select both and skip. | ||||
| */ | */ | ||||
| ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); | ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); | ||||
| ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); | ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); | ||||
| Context not available. | |||||