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source/blender/editors/armature/armature_naming.c
| Context not available. | |||||
| /* called by UI for renaming a bone */ | /* called by UI for renaming a bone */ | ||||
| /* warning: make sure the original bone was not renamed yet! */ | /* warning: make sure the original bone was not renamed yet! */ | ||||
| /* seems messy, but thats what you get with not using pointers but channel names :) */ | /* seems messy, but that's what you get with not using pointers but channel names :) */ | ||||
| void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep) | void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep) | ||||
| { | { | ||||
| Object *ob; | Object *ob; | ||||
| Context not available. | |||||