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source/blender/editors/transform/transform_conversions.c
| Context not available. | |||||
| vert_map = MEM_mallocN(sizeof(*vert_map) * bm->totvert, __func__); | vert_map = MEM_mallocN(sizeof(*vert_map) * bm->totvert, __func__); | ||||
| /* we shouldn't need this, but with incorrect selection flushing | /* we shouldn't need this, but with incorrect selection flushing | ||||
| * its possible we have a selected vertex thats not in a face, for now best not crash in that case. */ | * its possible we have a selected vertex that's not in a face, for now best not crash in that case. */ | ||||
| copy_vn_i(vert_map, bm->totvert, -1); | copy_vn_i(vert_map, bm->totvert, -1); | ||||
| BM_mesh_elem_table_ensure(bm, htype); | BM_mesh_elem_table_ensure(bm, htype); | ||||
| Context not available. | |||||
| if (seq != seq_prev) { | if (seq != seq_prev) { | ||||
| if (seq->depth == 0) { | if (seq->depth == 0) { | ||||
| /* test overlap, displayes red outline */ | /* test overlap, displays red outline */ | ||||
| seq->flag &= ~SEQ_OVERLAP; | seq->flag &= ~SEQ_OVERLAP; | ||||
| if (BKE_sequence_test_overlap(seqbasep, seq)) { | if (BKE_sequence_test_overlap(seqbasep, seq)) { | ||||
| seq->flag |= SEQ_OVERLAP; | seq->flag |= SEQ_OVERLAP; | ||||
| Context not available. | |||||