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source/blender/draw/modes/shaders/common_globals_lib.glsl
| /* keep in sync with GlobalsUboStorage */ | /* keep in sync with GlobalsUboStorage */ | ||||
| layout(std140) uniform globalsBlock { | layout(std140) uniform globalsBlock { | ||||
| vec4 colorWire; | vec4 colorWire; | ||||
| vec4 colorWireEdit; | vec4 colorWireEdit; | ||||
| vec4 colorActive; | vec4 colorActive; | ||||
| vec4 colorSelect; | vec4 colorSelect; | ||||
| vec4 colorTransform; | vec4 colorTransform; | ||||
| vec4 colorLibrarySelect; | vec4 colorLibrarySelect; | ||||
| vec4 colorLibrary; | vec4 colorLibrary; | ||||
| vec4 colorLamp; | vec4 colorLamp; | ||||
| vec4 colorSpeaker; | vec4 colorSpeaker; | ||||
| vec4 colorCamera; | vec4 colorCamera; | ||||
| vec4 colorEmpty; | vec4 colorEmpty; | ||||
| vec4 colorVertex; | vec4 colorVertex; | ||||
| vec4 colorVertexSelect; | vec4 colorVertexSelect; | ||||
| vec4 colorVertexUnreferenced; | |||||
| vec4 colorVertexMissingData; | |||||
| vec4 colorEditMeshActive; | vec4 colorEditMeshActive; | ||||
| vec4 colorEdgeSelect; | vec4 colorEdgeSelect; | ||||
| vec4 colorEdgeSeam; | vec4 colorEdgeSeam; | ||||
| vec4 colorEdgeSharp; | vec4 colorEdgeSharp; | ||||
| vec4 colorEdgeCrease; | vec4 colorEdgeCrease; | ||||
| vec4 colorEdgeBWeight; | vec4 colorEdgeBWeight; | ||||
| vec4 colorEdgeFaceSelect; | vec4 colorEdgeFaceSelect; | ||||
| vec4 colorEdgeFreestyle; | vec4 colorEdgeFreestyle; | ||||
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