Changeset View
Changeset View
Standalone View
Standalone View
source/blender/freestyle/intern/application/Controller.cpp
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| vmBuilder.setRenderMonitor(_pRenderMonitor); | vmBuilder.setRenderMonitor(_pRenderMonitor); | ||||
| #if 0 | #if 0 | ||||
| // Builds a tesselated form of the silhouette for display purpose: | // Builds a tessellated form of the silhouette for display purpose: | ||||
| //--------------------------------------------------------------- | //--------------------------------------------------------------- | ||||
| ViewMapTesselator3D sTesselator3d; | ViewMapTesselator3D sTesselator3d; | ||||
| ViewMapTesselator2D sTesselator2d; | ViewMapTesselator2D sTesselator2d; | ||||
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| } | } | ||||
| #if 0 | #if 0 | ||||
| // Tesselate the 3D edges: | // Tessellate the 3D edges: | ||||
| _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); | _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); | ||||
| _SilhouetteNode->addRef(); | _SilhouetteNode->addRef(); | ||||
| // Tesselate 2D edges | // Tessellate 2D edges | ||||
| _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); | _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); | ||||
| _ProjectedSilhouette->addRef(); | _ProjectedSilhouette->addRef(); | ||||
| #endif | #endif | ||||
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