Changeset View
Changeset View
Standalone View
Standalone View
source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
| Context not available. | |||||
| float weight_accum = 0.0; | float weight_accum = 0.0; | ||||
| vec3 irradiance_accum = vec3(0.0); | vec3 irradiance_accum = vec3(0.0); | ||||
| /* For each neighboor cells */ | /* For each neighbor cells */ | ||||
| for (int i = 0; i < 8; ++i) { | for (int i = 0; i < 8; ++i) { | ||||
| ivec3 offset = ivec3(i, i >> 1, i >> 2) & ivec3(1); | ivec3 offset = ivec3(i, i >> 1, i >> 2) & ivec3(1); | ||||
| vec3 cell_cos = clamp(localpos_floored + vec3(offset), vec3(0.0), vec3(gd.g_resolution) - 1.0); | vec3 cell_cos = clamp(localpos_floored + vec3(offset), vec3(0.0), vec3(gd.g_resolution) - 1.0); | ||||
| Context not available. | |||||