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source/blender/editors/mesh/mesh_mirror.c
| Context not available. | |||||
| } | } | ||||
| if ((tot_unique <= tot_unique_prev) && (tot_unique_edges <= tot_unique_edges_prev)) { | if ((tot_unique <= tot_unique_prev) && (tot_unique_edges <= tot_unique_edges_prev)) { | ||||
| /* Finish searching for unique values when 1 loop dosnt give a | /* Finish searching for unique values when 1 loop doesn't give a | ||||
| * higher number of unique values compared to the previous loop */ | * higher number of unique values compared to the previous loop */ | ||||
| break; | break; | ||||
| } | } | ||||
| Context not available. | |||||