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intern/cycles/kernel/svm/svm_types.h
| Show First 20 Lines • Show All 131 Lines • ▼ Show 20 Lines | typedef enum ShaderNodeType { | ||||
| NODE_TEX_VOXEL, | NODE_TEX_VOXEL, | ||||
| NODE_ENTER_BUMP_EVAL, | NODE_ENTER_BUMP_EVAL, | ||||
| NODE_LEAVE_BUMP_EVAL, | NODE_LEAVE_BUMP_EVAL, | ||||
| NODE_BEVEL, | NODE_BEVEL, | ||||
| NODE_DISPLACEMENT, | NODE_DISPLACEMENT, | ||||
| NODE_VECTOR_DISPLACEMENT, | NODE_VECTOR_DISPLACEMENT, | ||||
| NODE_PRINCIPLED_VOLUME, | NODE_PRINCIPLED_VOLUME, | ||||
| NODE_IES, | NODE_IES, | ||||
| NODE_VECTOR_ROTATE, | |||||
| } ShaderNodeType; | } ShaderNodeType; | ||||
| typedef enum NodeAttributeType { | typedef enum NodeAttributeType { | ||||
| NODE_ATTR_FLOAT = 0, | NODE_ATTR_FLOAT = 0, | ||||
| NODE_ATTR_FLOAT3, | NODE_ATTR_FLOAT3, | ||||
| NODE_ATTR_MATRIX | NODE_ATTR_MATRIX | ||||
| } NodeAttributeType; | } NodeAttributeType; | ||||
| ▲ Show 20 Lines • Show All 121 Lines • ▼ Show 20 Lines | |||||
| } NodeMath; | } NodeMath; | ||||
| typedef enum NodeVectorMath { | typedef enum NodeVectorMath { | ||||
| NODE_VECTOR_MATH_ADD, | NODE_VECTOR_MATH_ADD, | ||||
| NODE_VECTOR_MATH_SUBTRACT, | NODE_VECTOR_MATH_SUBTRACT, | ||||
| NODE_VECTOR_MATH_AVERAGE, | NODE_VECTOR_MATH_AVERAGE, | ||||
| NODE_VECTOR_MATH_DOT_PRODUCT, | NODE_VECTOR_MATH_DOT_PRODUCT, | ||||
| NODE_VECTOR_MATH_CROSS_PRODUCT, | NODE_VECTOR_MATH_CROSS_PRODUCT, | ||||
| NODE_VECTOR_MATH_NORMALIZE | NODE_VECTOR_MATH_NORMALIZE, | ||||
| NODE_VECTOR_MATH_MULTIPLY | |||||
| } NodeVectorMath; | } NodeVectorMath; | ||||
| typedef enum NodeVectorTransformType { | typedef enum NodeVectorTransformType { | ||||
| NODE_VECTOR_TRANSFORM_TYPE_VECTOR, | NODE_VECTOR_TRANSFORM_TYPE_VECTOR, | ||||
| NODE_VECTOR_TRANSFORM_TYPE_POINT, | NODE_VECTOR_TRANSFORM_TYPE_POINT, | ||||
| NODE_VECTOR_TRANSFORM_TYPE_NORMAL | NODE_VECTOR_TRANSFORM_TYPE_NORMAL | ||||
| } NodeVectorTransformType; | } NodeVectorTransformType; | ||||
| ▲ Show 20 Lines • Show All 249 Lines • Show Last 20 Lines | |||||