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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 245 Lines • ▼ Show 20 Lines | ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[ | ||||
| NodeItem("ShaderNodeMapping"), | NodeItem("ShaderNodeMapping"), | ||||
| NodeItem("ShaderNodeBump"), | NodeItem("ShaderNodeBump"), | ||||
| NodeItem("ShaderNodeDisplacement"), | NodeItem("ShaderNodeDisplacement"), | ||||
| NodeItem("ShaderNodeVectorDisplacement"), | NodeItem("ShaderNodeVectorDisplacement"), | ||||
| NodeItem("ShaderNodeNormalMap"), | NodeItem("ShaderNodeNormalMap"), | ||||
| NodeItem("ShaderNodeNormal"), | NodeItem("ShaderNodeNormal"), | ||||
| NodeItem("ShaderNodeVectorCurve"), | NodeItem("ShaderNodeVectorCurve"), | ||||
| NodeItem("ShaderNodeVectorTransform"), | NodeItem("ShaderNodeVectorTransform"), | ||||
| NodeItem("ShaderNodeVectorRotate"), | |||||
| ]), | ]), | ||||
| ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ | ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ | ||||
| NodeItem("ShaderNodeMath"), | NodeItem("ShaderNodeMath"), | ||||
| NodeItem("ShaderNodeValToRGB"), | NodeItem("ShaderNodeValToRGB"), | ||||
| NodeItem("ShaderNodeRGBToBW"), | NodeItem("ShaderNodeRGBToBW"), | ||||
| NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll), | NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll), | ||||
| NodeItem("ShaderNodeVectorMath"), | NodeItem("ShaderNodeVectorMath"), | ||||
| NodeItem("ShaderNodeSeparateRGB"), | NodeItem("ShaderNodeSeparateRGB"), | ||||
| ▲ Show 20 Lines • Show All 205 Lines • Show Last 20 Lines | |||||