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source/blender/makesdna/DNA_node_types.h
| Show First 20 Lines • Show All 803 Lines • ▼ Show 20 Lines | |||||
| } NodeShaderAttribute; | } NodeShaderAttribute; | ||||
| typedef struct NodeShaderVectTransform { | typedef struct NodeShaderVectTransform { | ||||
| int type; | int type; | ||||
| int convert_from, convert_to; | int convert_from, convert_to; | ||||
| int pad; | int pad; | ||||
| } NodeShaderVectTransform; | } NodeShaderVectTransform; | ||||
| typedef struct NodeShaderVectRotate { | |||||
| float origin[3]; | |||||
| float x, y, z; | |||||
| } NodeShaderVectRotate; | |||||
| typedef struct NodeShaderTexPointDensity { | typedef struct NodeShaderTexPointDensity { | ||||
| NodeTexBase base; | NodeTexBase base; | ||||
| short point_source, pad; | short point_source, pad; | ||||
| int particle_system; | int particle_system; | ||||
| float radius; | float radius; | ||||
| int resolution; | int resolution; | ||||
| short space; | short space; | ||||
| short interpolation; | short interpolation; | ||||
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