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source/blender/nodes/shader/nodes/node_shader_vectRotate.c
- This file was added.
| /* | |||||
| * ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2013 Blender Foundation. | |||||
| * All rights reserved. | |||||
| * | |||||
| * The Original Code is: all of this file. | |||||
| * | |||||
| * Contributor(s): none yet. | |||||
| * | |||||
| * ***** END GPL LICENSE BLOCK ***** | |||||
| */ | |||||
| /** \file blender/nodes/shader/nodes/node_shader_vectRotate.c | |||||
| * \ingroup shdnodes | |||||
| */ | |||||
| #include "../node_shader_util.h" | |||||
| /* **************** Vector Rotate ******************** */ | |||||
| static bNodeSocketTemplate sh_node_vect_rotate_in[] = { | |||||
| { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION}, | |||||
| { SOCK_VECTOR, 1, N_("Origin"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION}, | |||||
| { SOCK_FLOAT, 1, N_("X"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_EULER}, | |||||
| { SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_EULER}, | |||||
| { SOCK_FLOAT, 1, N_("Z"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_EULER}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static bNodeSocketTemplate sh_node_vect_rotate_out[] = { | |||||
| { SOCK_VECTOR, 0, N_("Vector")}, | |||||
| { -1, 0, "" } | |||||
| }; | |||||
| static void node_shader_init_vect_rotate(bNodeTree *UNUSED(ntree), bNode *node) | |||||
| { | |||||
| NodeShaderVectRotate *vect = MEM_callocN(sizeof(NodeShaderVectRotate), "NodeShaderVectRotate"); | |||||
| node->storage = vect; | |||||
| } | |||||
| static int gpu_shader_vect_rotate(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "node_vector_rotate", in, out); | |||||
| } | |||||
| void register_node_type_sh_vect_rotate(void) | |||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_VECT_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0); | |||||
| node_type_init(&ntype, node_shader_init_vect_rotate); | |||||
| node_type_socket_templates(&ntype, sh_node_vect_rotate_in, sh_node_vect_rotate_out); | |||||
| node_type_storage(&ntype, "NodeShaderVectRotate", node_free_standard_storage, node_copy_standard_storage); | |||||
| node_type_exec(&ntype, NULL, NULL, node_shader_exec_vect_rotate); | |||||
| node_type_gpu(&ntype, gpu_shader_vect_rotate); | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||