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source/blender/windowmanager/intern/wm_operators.c
| Context not available. | |||||
| GPU_matrix_push(); | GPU_matrix_push(); | ||||
| /* draw original angle line */ | /* draw original angle line */ | ||||
| GPU_matrix_rotate_2d(RAD2DEGF(rc->initial_value)); | GPU_matrix_rotate_3f(RAD2DEGF(rc->initial_value), 0.0f, 0.0f, 1.0f); | ||||
| immBegin(GPU_PRIM_LINES, 2); | immBegin(GPU_PRIM_LINES, 2); | ||||
| immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); | immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); | ||||
| immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); | immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); | ||||
| immEnd(); | immEnd(); | ||||
| /* draw new angle line */ | /* draw new angle line */ | ||||
| GPU_matrix_rotate_2d(RAD2DEGF(rc->current_value - rc->initial_value)); | GPU_matrix_rotate_3f(RAD2DEGF(rc->current_value - rc->initial_value), 0.0f, 0.0f, 1.0f); | ||||
| immBegin(GPU_PRIM_LINES, 2); | immBegin(GPU_PRIM_LINES, 2); | ||||
| immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); | immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f); | ||||
| immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); | immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f); | ||||
| Context not available. | |||||