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source/blender/makesdna/DNA_scene_types.h
| Show First 20 Lines • Show All 228 Lines • ▼ Show 20 Lines | |||||
| #define SCE_LAY_DISABLE (1 << 17) | #define SCE_LAY_DISABLE (1 << 17) | ||||
| #define SCE_LAY_ZMASK (1 << 18) | #define SCE_LAY_ZMASK (1 << 18) | ||||
| #define SCE_LAY_NEG_ZMASK (1 << 19) | #define SCE_LAY_NEG_ZMASK (1 << 19) | ||||
| /* SceneRenderLayer.passflag */ | /* SceneRenderLayer.passflag */ | ||||
| typedef enum eScenePassType { | typedef enum eScenePassType { | ||||
| SCE_PASS_COMBINED = (1 << 0), | SCE_PASS_COMBINED = (1 << 0), | ||||
| SCE_PASS_Z = (1 << 1), | SCE_PASS_Z = (1 << 1), | ||||
| SCE_PASS_RGBA = (1 << 2), | SCE_PASS_DEPRECATED_1 = (1 << 2), /* RGBA */ | ||||
| SCE_PASS_DIFFUSE = (1 << 3), | SCE_PASS_DEPRECATED_2 = (1 << 3), /* DIFFUSE */ | ||||
| SCE_PASS_SPEC = (1 << 4), | SCE_PASS_DEPRECATED_3 = (1 << 4), /* SPEC */ | ||||
| SCE_PASS_SHADOW = (1 << 5), | SCE_PASS_SHADOW = (1 << 5), | ||||
| SCE_PASS_AO = (1 << 6), | SCE_PASS_AO = (1 << 6), | ||||
| SCE_PASS_REFLECT = (1 << 7), | SCE_PASS_DEPRECATED_4 = (1 << 7), /* REFLECT */ | ||||
| SCE_PASS_NORMAL = (1 << 8), | SCE_PASS_NORMAL = (1 << 8), | ||||
| SCE_PASS_VECTOR = (1 << 9), | SCE_PASS_VECTOR = (1 << 9), | ||||
| SCE_PASS_REFRACT = (1 << 10), | SCE_PASS_DEPRECATED_5 = (1 << 10), /* REFRACT */ | ||||
| SCE_PASS_INDEXOB = (1 << 11), | SCE_PASS_INDEXOB = (1 << 11), | ||||
| SCE_PASS_UV = (1 << 12), | SCE_PASS_UV = (1 << 12), | ||||
| SCE_PASS_INDIRECT = (1 << 13), | SCE_PASS_DEPRECATED_6 = (1 << 13), /* INDIRECT */ | ||||
| SCE_PASS_MIST = (1 << 14), | SCE_PASS_MIST = (1 << 14), | ||||
| SCE_PASS_RAYHITS = (1 << 15), | SCE_PASS_RAYHITS = (1 << 15), | ||||
| SCE_PASS_EMIT = (1 << 16), | SCE_PASS_EMIT = (1 << 16), | ||||
| SCE_PASS_ENVIRONMENT = (1 << 17), | SCE_PASS_ENVIRONMENT = (1 << 17), | ||||
| SCE_PASS_INDEXMA = (1 << 18), | SCE_PASS_INDEXMA = (1 << 18), | ||||
| SCE_PASS_DIFFUSE_DIRECT = (1 << 19), | SCE_PASS_DIFFUSE_DIRECT = (1 << 19), | ||||
| SCE_PASS_DIFFUSE_INDIRECT = (1 << 20), | SCE_PASS_DIFFUSE_INDIRECT = (1 << 20), | ||||
| SCE_PASS_DIFFUSE_COLOR = (1 << 21), | SCE_PASS_DIFFUSE_COLOR = (1 << 21), | ||||
| Show All 9 Lines | typedef enum eScenePassType { | ||||
| SCE_PASS_ROUGHNESS = (1u << 31u), | SCE_PASS_ROUGHNESS = (1u << 31u), | ||||
| } eScenePassType; | } eScenePassType; | ||||
| #define RE_PASSNAME_COMBINED "Combined" | #define RE_PASSNAME_COMBINED "Combined" | ||||
| #define RE_PASSNAME_Z "Depth" | #define RE_PASSNAME_Z "Depth" | ||||
| #define RE_PASSNAME_VECTOR "Vector" | #define RE_PASSNAME_VECTOR "Vector" | ||||
| #define RE_PASSNAME_NORMAL "Normal" | #define RE_PASSNAME_NORMAL "Normal" | ||||
| #define RE_PASSNAME_UV "UV" | #define RE_PASSNAME_UV "UV" | ||||
| #define RE_PASSNAME_RGBA "Color" | |||||
| #define RE_PASSNAME_EMIT "Emit" | #define RE_PASSNAME_EMIT "Emit" | ||||
| #define RE_PASSNAME_DIFFUSE "Diffuse" | |||||
| #define RE_PASSNAME_SPEC "Spec" | |||||
| #define RE_PASSNAME_SHADOW "Shadow" | #define RE_PASSNAME_SHADOW "Shadow" | ||||
| #define RE_PASSNAME_AO "AO" | #define RE_PASSNAME_AO "AO" | ||||
| #define RE_PASSNAME_ENVIRONMENT "Env" | #define RE_PASSNAME_ENVIRONMENT "Env" | ||||
| #define RE_PASSNAME_INDIRECT "Indirect" | |||||
| #define RE_PASSNAME_REFLECT "Reflect" | |||||
| #define RE_PASSNAME_REFRACT "Refract" | |||||
| #define RE_PASSNAME_INDEXOB "IndexOB" | #define RE_PASSNAME_INDEXOB "IndexOB" | ||||
| #define RE_PASSNAME_INDEXMA "IndexMA" | #define RE_PASSNAME_INDEXMA "IndexMA" | ||||
| #define RE_PASSNAME_MIST "Mist" | #define RE_PASSNAME_MIST "Mist" | ||||
| #define RE_PASSNAME_RAYHITS "RayHits" | #define RE_PASSNAME_RAYHITS "RayHits" | ||||
| #define RE_PASSNAME_DIFFUSE_DIRECT "DiffDir" | #define RE_PASSNAME_DIFFUSE_DIRECT "DiffDir" | ||||
| #define RE_PASSNAME_DIFFUSE_INDIRECT "DiffInd" | #define RE_PASSNAME_DIFFUSE_INDIRECT "DiffInd" | ||||
| #define RE_PASSNAME_DIFFUSE_COLOR "DiffCol" | #define RE_PASSNAME_DIFFUSE_COLOR "DiffCol" | ||||
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