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source/blender/makesdna/DNA_scene_types.h
| Show First 20 Lines • Show All 260 Lines • ▼ Show 20 Lines | typedef enum eScenePassType { | ||||
| SCE_PASS_TRANSM_INDIRECT = (1 << 26), | SCE_PASS_TRANSM_INDIRECT = (1 << 26), | ||||
| SCE_PASS_TRANSM_COLOR = (1 << 27), | SCE_PASS_TRANSM_COLOR = (1 << 27), | ||||
| SCE_PASS_SUBSURFACE_DIRECT = (1 << 28), | SCE_PASS_SUBSURFACE_DIRECT = (1 << 28), | ||||
| SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29), | SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29), | ||||
| SCE_PASS_SUBSURFACE_COLOR = (1 << 30), | SCE_PASS_SUBSURFACE_COLOR = (1 << 30), | ||||
| SCE_PASS_ROUGHNESS = (1u << 31u), | SCE_PASS_ROUGHNESS = (1u << 31u), | ||||
| } eScenePassType; | } eScenePassType; | ||||
| #define RE_PASSNAME_DEPRECATED "Deprecated" | |||||
| #define RE_PASSNAME_COMBINED "Combined" | #define RE_PASSNAME_COMBINED "Combined" | ||||
| #define RE_PASSNAME_Z "Depth" | #define RE_PASSNAME_Z "Depth" | ||||
| #define RE_PASSNAME_VECTOR "Vector" | #define RE_PASSNAME_VECTOR "Vector" | ||||
| #define RE_PASSNAME_NORMAL "Normal" | #define RE_PASSNAME_NORMAL "Normal" | ||||
| #define RE_PASSNAME_UV "UV" | #define RE_PASSNAME_UV "UV" | ||||
| #define RE_PASSNAME_EMIT "Emit" | #define RE_PASSNAME_EMIT "Emit" | ||||
| #define RE_PASSNAME_SHADOW "Shadow" | #define RE_PASSNAME_SHADOW "Shadow" | ||||
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