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manual/render/eevee/introduction.rst
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| Introduction | Introduction | ||||
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| Eevee is Blender's realtime render engine built within Blender using OpenGL focused on | Eevee is Blender's realtime render engine built within Blender using OpenGL and focused on | ||||
| speed and interactivity while achieving the goal of previewing :abbr:`PBR (Physically Based Rendering)` materials. | speed and interactivity while achieving the goal of previewing :abbr:`PBR (Physically Based Rendering)` materials. | ||||
| It is designed to be a viewport engine but also offers high quality output for final render. | It is designed to be a viewport engine but also offers high quality output for final render. | ||||
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