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Standalone View
manual/render/eevee/lamps.rst
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| Defines the physical light shape. | Defines the physical light shape. | ||||
| Energy | Energy | ||||
| Light intensity. Affect both specular and diffuse light. Note: Can be negative but breaks PBR. | Light intensity. Affects both specular and diffuse light. Note: Can be negative but breaks PBR. | ||||
| Specular | Specular | ||||
| Specular Light intensity multiplier. Use it for more artistic control. | Specular Light intensity multiplier. Use it for more artistic control. | ||||
| Setting this to anything but 1.0 will yield non-photorealistic result. | Setting this to anything but 1.0 will yield non-photorealistic results. | ||||
| Size (or Radius) | Size (or Radius) | ||||
| Size of the lamp in Blender Units; increasing this will result in softer shadows and shading. | Size of the lamp in Blender Units; increasing this will result in softer shadows and shading. | ||||
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| Custom Limit | Custom Limit | ||||
| If enables uses *Distance* as the custom attenuation distance instead of global light threshold. | If enabled uses *Distance* as the custom attenuation distance instead of global light threshold. | ||||
| The *Distance* specify where light influence will be set to 0. | The *Distance* setting specifies where the light influence will be set to 0. | ||||
| .. seealso:: | .. seealso:: | ||||
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| Point lamps emit light equally in all directions. | Point lamps emit light equally in all directions. | ||||
| By setting the *Size* larger than zero, they become spherical lamps, | By setting the *Size* larger than zero, they become spherical lamps, | ||||
| which give softer shadows (TODO 2.8 link soft shadows) and shading. | which give softer shadows (TODO 2.8 link soft shadows) and shading. | ||||
| The strength of point lamps is specified in Watts. | The strength of point lamps is specified in watts. | ||||
| Spot Lamp | Spot Lamp | ||||
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| By setting the *Size* larger than zero, they can cast softer shadows (TODO 2.8 link soft shadows) and shading. | By setting the *Size* larger than zero, they can cast softer shadows (TODO 2.8 link soft shadows) and shading. | ||||
| Spot Shape | Spot Shape | ||||
| Shape of the area lamp. | Shape of the spot lamp. | ||||
| The size parameter defines the size of the cone, | The size parameter defines the size of the cone, | ||||
| while the blend parameter can soften the edges of the cone. | while the blend parameter can soften the edges of the cone. | ||||
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| Sun lamps emit light in a given direction. Their position is not taken into account; | Sun lamps emit light in a given direction. Their position is not taken into account; | ||||
| they are always located outside of the scene, infinitely far away, | they are as if located outside of the scene, infinitely far away, | ||||
| and will not result in any distance falloff. | and will not result in any distance falloff. | ||||
| However, their position is taken into account for shadowing. See :ref:`eevee-cascaded-shadow-map`. | However, their position is taken into account for clipping and shadowing. See :ref:`eevee-cascaded-shadow-map`. | ||||
| Because they are not located inside the scene, their strength uses different units, | Because they are not located inside the scene, their strength uses different units, | ||||
| and should typically be set to lower values than other lights. | and should typically be set to lower values than other lights. | ||||
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