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manual/render/eevee/lightprobes/introduction.rst
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| Probe objects are used by Eevee as support objects. | Probe objects are used by Eevee as support objects. | ||||
| They record lighting information locally in order to lit the scene using indirect lighting. | They record lighting information locally in order to light the scene using indirect lighting. | ||||
| There are three different probe types. One for diffuse light lighting two for specular lighting. | There are three different probe types, one for diffuse lighting and two for specular lighting. | ||||
| This types of objects are only useful for Eevee (and by extension, the lookdev mode). | These object types are only useful for Eevee (and by extension, the lookdev mode). | ||||
| They are meant to guide the engine to compute better lighting faster. | They are meant to guide the engine to compute better lighting faster. | ||||
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