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manual/render/eevee/screen_space_effects/ambient_occlusion.rst
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| :Panel: :menuselection:`Render --> Ambient Occlusion` | :Panel: :menuselection:`Render --> Ambient Occlusion` | ||||
| Distance | Distance | ||||
| Distance of object that contribute to the ambient occlusion effect. | Object distance that contributes to the ambient occlusion effect. | ||||
| Factor | Factor | ||||
| Blend factor for the ambient occlusion effect. | Blend factor for the ambient occlusion effect. | ||||
| Trace Precision | Trace Precision | ||||
| Increase precision of the effect but introduce more noise and lower the maximum trace distance. | Increases precision of the effect but introduces more noise and lowers the maximum trace distance. | ||||
| Increased precision also increases performance cost. | Increased precision also increases performance cost. | ||||
| Lower precision will also miss occluders and lead to undershadowing. | Lower precision will miss occluders and lead to undershadowing. | ||||
| Bent Normals | Bent Normals | ||||
| Compute the least occluded direction. | Computes the least occluded direction. | ||||
| This direction can be used to sample the diffuse irradiance in a more realistic way. | This direction can be used to sample the diffuse irradiance in a more realistic way. | ||||
| Bounce Approximation | Bounce Approximation | ||||
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