Changeset View
Changeset View
Standalone View
Standalone View
manual/render/eevee/world.rst
| Context not available. | |||||
| World | World | ||||
| ***** | ***** | ||||
| The world environment can emit light, ranging from a single solid color, | The world environment can emit light, ranging from a single solid color | ||||
| to arbitrary textures. It works the same as the :doc:`world material </render/cycles/world>` in Cycles. | to arbitrary textures. It works the same as the :doc:`world material </render/cycles/world>` in Cycles. | ||||
| In Eevee, the world lighting contribution is first rendered and | In Eevee, the world lighting contribution is first rendered and | ||||
| stored into smaller resolution textures before being applied to the objects. | stored in smaller resolution textures before being applied to the objects. | ||||
| This makes the lighting less precise than Cycles. | This makes the lighting less precise than Cycles. | ||||
| .. seealso:: | .. seealso:: | ||||
| Context not available. | |||||