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source/blender/blenkernel/intern/scene.c
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| copy_v3_fl(sce->eevee.bloom_color, 1.0f); | copy_v3_fl(sce->eevee.bloom_color, 1.0f); | ||||
| sce->eevee.bloom_threshold = 0.8f; | sce->eevee.bloom_threshold = 0.8f; | ||||
| sce->eevee.bloom_knee = 0.5f; | sce->eevee.bloom_knee = 0.5f; | ||||
| sce->eevee.bloom_intensity = 0.8f; | sce->eevee.bloom_intensity = 0.05f; | ||||
| sce->eevee.bloom_radius = 6.5f; | sce->eevee.bloom_radius = 6.5f; | ||||
| sce->eevee.bloom_clamp = 1.0f; | sce->eevee.bloom_clamp = 0.0f; | ||||
| sce->eevee.motion_blur_samples = 8; | sce->eevee.motion_blur_samples = 8; | ||||
| sce->eevee.motion_blur_shutter = 1.0f; | sce->eevee.motion_blur_shutter = 0.5f; | ||||
| sce->eevee.shadow_method = SHADOW_ESM; | sce->eevee.shadow_method = SHADOW_ESM; | ||||
| sce->eevee.shadow_cube_size = 512; | sce->eevee.shadow_cube_size = 512; | ||||
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