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source/blender/makesdna/DNA_node_types.h
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| } NodeTexSky; | } NodeTexSky; | ||||
| typedef struct NodeTexImage { | typedef struct NodeTexImage { | ||||
| NodeTexBase base; | NodeTexBase base; | ||||
| ImageUser iuser; | ImageUser iuser; | ||||
| int color_space; | int color_space; | ||||
| int projection; | int projection; | ||||
| float projection_blend; | float projection_blend; | ||||
| int pad; | int interpolation; | ||||
| } NodeTexImage; | } NodeTexImage; | ||||
| typedef struct NodeTexChecker { | typedef struct NodeTexChecker { | ||||
| NodeTexBase base; | NodeTexBase base; | ||||
| } NodeTexChecker; | } NodeTexChecker; | ||||
| typedef struct NodeTexBrick { | typedef struct NodeTexBrick { | ||||
| NodeTexBase base; | NodeTexBase base; | ||||
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| /* environment texture */ | /* environment texture */ | ||||
| #define SHD_PROJ_EQUIRECTANGULAR 0 | #define SHD_PROJ_EQUIRECTANGULAR 0 | ||||
| #define SHD_PROJ_MIRROR_BALL 1 | #define SHD_PROJ_MIRROR_BALL 1 | ||||
| /* image texture */ | /* image texture */ | ||||
| #define SHD_PROJ_FLAT 0 | #define SHD_PROJ_FLAT 0 | ||||
| #define SHD_PROJ_BOX 1 | #define SHD_PROJ_BOX 1 | ||||
| /* image texture interpolation */ | |||||
| #define SHD_INTER_LINEAR 0 | |||||
| #define SHD_INTER_CLOSEST 1 | |||||
| #define SHD_INTER_CUBIC 2 | |||||
| #define SHD_INTER_SMART 3 | |||||
brecht: Can you change INTER to INTERP? Is the more common abbreviation I think. | |||||
| /* tangent */ | /* tangent */ | ||||
| #define SHD_TANGENT_RADIAL 0 | #define SHD_TANGENT_RADIAL 0 | ||||
| #define SHD_TANGENT_UVMAP 1 | #define SHD_TANGENT_UVMAP 1 | ||||
| /* tangent */ | /* tangent */ | ||||
| #define SHD_TANGENT_AXIS_X 0 | #define SHD_TANGENT_AXIS_X 0 | ||||
| #define SHD_TANGENT_AXIS_Y 1 | #define SHD_TANGENT_AXIS_Y 1 | ||||
| #define SHD_TANGENT_AXIS_Z 2 | #define SHD_TANGENT_AXIS_Z 2 | ||||
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Can you change INTER to INTERP? Is the more common abbreviation I think.