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source/blender/nodes/shader/nodes/node_shader_texture.c
| Show All 36 Lines | |||||
| #include "node_shader_util.h" | #include "node_shader_util.h" | ||||
| /* **************** TEXTURE ******************** */ | /* **************** TEXTURE ******************** */ | ||||
| static bNodeSocketTemplate sh_node_texture_in[] = { | static bNodeSocketTemplate sh_node_texture_in[] = { | ||||
| { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, /* no limit */ | { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, /* no limit */ | ||||
| { -1, 0, "" } | { -1, 0, "" } | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_texture_out[] = { | static bNodeSocketTemplate sh_node_texture_out[] = { | ||||
| { SOCK_FLOAT, 0, N_("Value")}, | { SOCK_FLOAT, 0, N_("Value"), 0, 0, 0, 0, 0, 0, PROP_NONE, SOCK_NO_INTERNAL_LINK}, | ||||
| { SOCK_RGBA, 0, N_("Color")}, | { SOCK_RGBA, 0, N_("Color"), 0, 0, 0, 0, 0, 0, PROP_NONE, SOCK_NO_INTERNAL_LINK}, | ||||
| { SOCK_VECTOR, 0, N_("Normal")}, | { SOCK_VECTOR, 0, N_("Normal"), 0, 0, 0, 0, 0, 0, PROP_NONE, SOCK_NO_INTERNAL_LINK}, | ||||
| { -1, 0, "" } | { -1, 0, "" } | ||||
| }; | }; | ||||
| static void node_shader_exec_texture(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) | static void node_shader_exec_texture(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) | ||||
| { | { | ||||
| if (data && node->id) { | if (data && node->id) { | ||||
| ShadeInput *shi = ((ShaderCallData *)data)->shi; | ShadeInput *shi = ((ShaderCallData *)data)->shi; | ||||
| TexResult texres; | TexResult texres; | ||||
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