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intern/cycles/kernel/svm/svm_bump.h
| Show All 24 Lines | ccl_device void svm_node_enter_bump_eval(KernelGlobals *kg, ShaderData *sd, float *stack, uint offset) | ||||
| stack_store_float3(stack, offset+3, sd->dP.dx); | stack_store_float3(stack, offset+3, sd->dP.dx); | ||||
| stack_store_float3(stack, offset+6, sd->dP.dy); | stack_store_float3(stack, offset+6, sd->dP.dy); | ||||
| /* set state as if undisplaced */ | /* set state as if undisplaced */ | ||||
| const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED); | const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED); | ||||
| if(desc.offset != ATTR_STD_NOT_FOUND) { | if(desc.offset != ATTR_STD_NOT_FOUND) { | ||||
| float3 P, dPdx, dPdy; | float3 P, dPdx, dPdy; | ||||
| P = primitive_attribute_float3(kg, sd, desc, &dPdx, &dPdy); | P = primitive_surface_attribute_float3(kg, sd, desc, &dPdx, &dPdy); | ||||
| object_position_transform(kg, sd, &P); | object_position_transform(kg, sd, &P); | ||||
| object_dir_transform(kg, sd, &dPdx); | object_dir_transform(kg, sd, &dPdx); | ||||
| object_dir_transform(kg, sd, &dPdy); | object_dir_transform(kg, sd, &dPdy); | ||||
| sd->P = P; | sd->P = P; | ||||
| sd->dP.dx = dPdx; | sd->dP.dx = dPdx; | ||||
| sd->dP.dy = dPdy; | sd->dP.dy = dPdy; | ||||
| Show All 12 Lines | |||||