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source/blender/editors/include/ED_view3d.h
| Show All 28 Lines | |||||
| struct BMEdge; | struct BMEdge; | ||||
| struct BMFace; | struct BMFace; | ||||
| struct BMVert; | struct BMVert; | ||||
| struct BPoint; | struct BPoint; | ||||
| struct Base; | struct Base; | ||||
| struct BezTriple; | struct BezTriple; | ||||
| struct BoundBox; | struct BoundBox; | ||||
| struct Camera; | struct Camera; | ||||
| struct CustomData_Masks; | |||||
| struct Depsgraph; | struct Depsgraph; | ||||
| struct EditBone; | struct EditBone; | ||||
| struct GPUFX; | struct GPUFX; | ||||
| struct GPUFXSettings; | struct GPUFXSettings; | ||||
| struct GPUOffScreen; | struct GPUOffScreen; | ||||
| struct GPUViewport; | struct GPUViewport; | ||||
| struct ImBuf; | struct ImBuf; | ||||
| struct MVert; | struct MVert; | ||||
| ▲ Show 20 Lines • Show All 433 Lines • ▼ Show 20 Lines | void ED_view3d_update_viewmat( | ||||
| struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, | struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, | ||||
| float viewmat[4][4], float winmat[4][4], const struct rcti *rect); | float viewmat[4][4], float winmat[4][4], const struct rcti *rect); | ||||
| bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); | bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); | ||||
| char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); | char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); | ||||
| char ED_view3d_lock_view_from_index(int index); | char ED_view3d_lock_view_from_index(int index); | ||||
| char ED_view3d_axis_view_opposite(char view); | char ED_view3d_axis_view_opposite(char view); | ||||
| bool ED_view3d_lock(struct RegionView3D *rv3d); | bool ED_view3d_lock(struct RegionView3D *rv3d); | ||||
| uint64_t ED_view3d_datamask(const struct bContext *C, const struct Scene *scene, const struct View3D *v3d); | void ED_view3d_datamask( | ||||
| uint64_t ED_view3d_screen_datamask(const struct bContext *C, const struct Scene *scene, const struct bScreen *screen); | const struct bContext *C, const struct Scene *scene, const struct View3D *v3d, | ||||
| struct CustomData_Masks *r_cddata_masks); | |||||
| void ED_view3d_screen_datamask( | |||||
| const struct bContext *C, const struct Scene *scene, const struct bScreen *screen, | |||||
| struct CustomData_Masks *r_cddata_masks); | |||||
| bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); | bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); | ||||
| void ED_view3d_persp_switch_from_camera( | void ED_view3d_persp_switch_from_camera( | ||||
| const struct Depsgraph *depsgraph, | const struct Depsgraph *depsgraph, | ||||
| struct View3D *v3d, struct RegionView3D *rv3d, const char persp); | struct View3D *v3d, struct RegionView3D *rv3d, const char persp); | ||||
| bool ED_view3d_persp_ensure( | bool ED_view3d_persp_ensure( | ||||
| const struct Depsgraph *depsgraph, | const struct Depsgraph *depsgraph, | ||||
| struct View3D *v3d, struct ARegion *ar); | struct View3D *v3d, struct ARegion *ar); | ||||
| ▲ Show 20 Lines • Show All 59 Lines • Show Last 20 Lines | |||||