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source/blender/editors/include/ED_view3d.h
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| #define VIEW3D_MARGIN 1.4f | #define VIEW3D_MARGIN 1.4f | ||||
| #define VIEW3D_DIST_FALLBACK 1.0f | #define VIEW3D_DIST_FALLBACK 1.0f | ||||
| float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); | float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); | ||||
| void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); | void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); | ||||
| float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); | float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); | ||||
| float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); | float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); | ||||
| void ED_view3d_grid_steps( | |||||
| struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d, float *r_grid_steps); | |||||
| float ED_view3d_grid_view_scale( | float ED_view3d_grid_view_scale( | ||||
| struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d, const char **grid_unit); | struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d, const char **grid_unit); | ||||
| void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset); | void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset); | ||||
| /* view matrix properties utilities */ | /* view matrix properties utilities */ | ||||
| /* unused */ | /* unused */ | ||||
| #if 0 | #if 0 | ||||
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