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source/blender/editors/include/ED_node.h
| Show First 20 Lines • Show All 87 Lines • ▼ Show 20 Lines | |||||
| bool ED_node_is_texture(struct SpaceNode *snode); | bool ED_node_is_texture(struct SpaceNode *snode); | ||||
| void ED_node_shader_default(const struct bContext *C, struct ID *id); | void ED_node_shader_default(const struct bContext *C, struct ID *id); | ||||
| void ED_node_composit_default(const struct bContext *C, struct Scene *scene); | void ED_node_composit_default(const struct bContext *C, struct Scene *scene); | ||||
| void ED_node_texture_default(const struct bContext *C, struct Tex *tex); | void ED_node_texture_default(const struct bContext *C, struct Tex *tex); | ||||
| bool ED_node_select_check(ListBase *lb); | bool ED_node_select_check(ListBase *lb); | ||||
| void ED_node_select_all(ListBase *lb, int action); | void ED_node_select_all(ListBase *lb, int action); | ||||
| void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree); | void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree); | ||||
| void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); | void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node, struct RenderEngineType *re_type); | ||||
| void ED_node_composite_job(const struct bContext *C, struct bNodeTree *nodetree, struct Scene *scene_owner); | void ED_node_composite_job(const struct bContext *C, struct bNodeTree *nodetree, struct Scene *scene_owner); | ||||
| /* node_ops.c */ | /* node_ops.c */ | ||||
| void ED_operatormacros_node(void); | void ED_operatormacros_node(void); | ||||
| /* node_view.c */ | /* node_view.c */ | ||||
| bool ED_space_node_color_sample(struct Main *bmain, struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]); | bool ED_space_node_color_sample(struct Main *bmain, struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]); | ||||
| #endif /* __ED_NODE_H__ */ | #endif /* __ED_NODE_H__ */ | ||||