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Differential
D4602
Diff 14445
intern/cycles/kernel/shaders/node_texture.h
Changeset View
@Clément Foucault (fclem), this is one particular piece of code I wanted to ask you about. I know you just changed this to use a vec4 and swizzlers. If this is a real efficiency gain, that’s great, we should use that. (I can’t even run this on my hardware to test it now). If the performance difference isn’t noticeable, I think my changes here may be more readable. What do you think?