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source/blender/blenlib/BLI_math_matrix.h
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| void loc_axisangle_size_to_mat4(float R[4][4], | void loc_axisangle_size_to_mat4(float R[4][4], | ||||
| const float loc[3], const float axis[4], const float angle, const float size[3]); | const float loc[3], const float axis[4], const float angle, const float size[3]); | ||||
| void linear_blend_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t); | |||||
| void blend_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t); | void blend_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], const float t); | ||||
| void blend_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t); | void blend_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], const float t); | ||||
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