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source/blender/blenlib/BLI_math_matrix.h
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| void swap_m3m3(float A[3][3], float B[3][3]); | void swap_m3m3(float A[3][3], float B[3][3]); | ||||
| void swap_m4m4(float A[4][4], float B[4][4]); | void swap_m4m4(float A[4][4], float B[4][4]); | ||||
| /******************************** Arithmetic *********************************/ | /******************************** Arithmetic *********************************/ | ||||
| void add_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]); | void add_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]); | ||||
| void add_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]); | void add_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]); | ||||
| void madd_m3_m3m3fl(float R[3][3], const float A[3][3], const float B[3][3], const float f); | |||||
| void madd_m4_m4m4fl(float R[4][4], const float A[4][4], const float B[4][4], const float f); | |||||
| void sub_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]); | void sub_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]); | ||||
| void sub_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]); | void sub_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]); | ||||
| void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]); | void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3]); | ||||
| void mul_m4_m3m4(float R[4][4], const float A[3][3], const float B[4][4]); | void mul_m4_m3m4(float R[4][4], const float A[3][3], const float B[4][4]); | ||||
| void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3]); | void mul_m4_m4m3(float R[4][4], const float A[4][4], const float B[3][3]); | ||||
| void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]); | void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4]); | ||||
| void mul_m3_m3m4(float R[3][3], const float A[4][4], const float B[3][3]); | void mul_m3_m3m4(float R[3][3], const float A[4][4], const float B[3][3]); | ||||
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